- Features - Features Thu, 09 Jul 2020 03:25:40 EDT en-us (Simon Carless) Why You Need A Game Career Strategy

Rahul Sehgal outlines the benefits of having a clear strategy in finding and maintaining a career in game development, and offers tips for industry newcomers. ]]> Tue, 07 Jul 2020 10:30:00 EDT
Adding Life To Worlds With Dialogue Barks

Lo-Fi Games narrative designer Natalie Mikkelson explores the world-building possibilities offered by character barks and incidental dialogue. ]]> Thu, 02 Jul 2020 10:30:00 EDT
Lessons In Making A Serious Game During A Crisis

Kim Kupiainen details his recent experience leading a group of students in producing a serious game during a global pandemic. ]]> Tue, 30 Jun 2020 10:30:00 EDT
Launch Day Depression (And Why I'm Over It)

Drawing from personal experience, Atmos Games' Thomas Brush explains how developers can manage their expectations after finishing a lengthy project. ]]> Thu, 25 Jun 2020 10:30:00 EDT
Four Better Ways To Talk About Immersion

Breda University of Applied Sciences professor Mata Haggis-Burridge outlines several methods of discussing the concept of player immersion in games. ]]> Tue, 23 Jun 2020 10:30:00 EDT
The Importance Of Reactions In Game AI

AI engineer Sergio Ocio Barriales analyzes the crucial role that realistic character reactions play in creating a believable game world. ]]> Thu, 18 Jun 2020 10:30:00 EDT
Five Lessons Learned Growing A Game Dev Start-Up

Petricore CEO Ryan Canuel details the process involved in transforming a student game dev team into a fully fledged indie studio. ]]> Tue, 16 Jun 2020 10:30:00 EDT
How To Host An Online Gamedev Event On A Budget

UK Games Fund advisor Colin Macdonald presents a guide to organizing and running an online gamedev event on a limited budget. ]]> Thu, 11 Jun 2020 10:30:00 EDT
Narrative Vs Gameplay: A Toolbox For Harmonious Coexistence

Valerio De Simone critically examines several methods that designers use to deliver key narrative information during the course of gameplay. ]]> Thu, 28 May 2020 10:30:00 EDT
Hang Line: Production Data And Tools Used

Ed Kay lists the tools he used during the production of his mobile game Hang Line and explains their specific functionality over the course of development. ]]> Thu, 21 May 2020 10:30:00 EDT
Adam Engels On Black Mesa, Remote Work, And Game Design

Oleg Nesterenko interviews Black Mesa lead Adam Engels for his thoughts on the game design philosophy that drove a multi-year modding project. ]]> Tue, 19 May 2020 10:30:00 EDT
Telescopic To Microscopic: Handling Shifts In Scope

James Patton draws from personal experience to explain how designers can deal with massive shifts in narrative scope between projects. ]]> Thu, 14 May 2020 10:30:00 EDT
Top Considerations For Prioritizing Accessibility

Ian Hamilton highlights data from multiple sources that confirm the top concerns among game players who face barriers related to mechanical accessibility. ]]> Tue, 12 May 2020 10:30:00 EDT
Should Players Buy Their Own UI?

Sebastian Long discusses the ways in which Nintendo shapes player behavior in Animal Crossing: New Horizons by initially locking away UI upgrades. ]]> Thu, 07 May 2020 10:30:00 EDT
Ten Lessons I Learned While Making My First Game

Independent developer Ed Kay reveals the ten most impactful lessons he learned during the creation of his first solo project, Hang Line. ]]> Tue, 05 May 2020 10:30:00 EDT