- Features - Features Tue, 15 Oct 2019 02:04:10 EDT en-us (Simon Carless) Promoting Studio Diversity Via Student Internships

Spilt Milk Studios founder Andrew Smith shares his recent experience working with student interns from CAPA and ELAM's study abroad programs. ]]> Thu, 10 Oct 2019 10:30:00 EDT
Making People Understand And Care About Your Game

Kitfox Games communications director Victoria Tran outlines effective methods for conveying your game's core appeal to your target audience. ]]> Tue, 08 Oct 2019 10:30:00 EDT
Feedback Etiquette And Empowering Your Team

Mark Webster breaks down the process of delivering feedback, highlighting methods for effectively communicating with your team members. ]]> Thu, 03 Oct 2019 10:30:00 EDT
Game Design Challenge: Local Legends

Can you design a game based on an urban legend from your hometown Test your skills in October's Game Design Challenge! ]]> Tue, 01 Oct 2019 10:30:00 EDT
Level Design Patterns In 2D Games

NYU PhD candidate Ahmed Khalifa discusses six common level design patterns in 2D video games and explains how they impact the overall player experience. ]]> Thu, 26 Sep 2019 10:30:00 EDT
Results From Game Design Challenge: Face Your Fears

Game Career Guide's readers design games that tackle childhood fears in these winning entries for September's Game Design Challenge! ]]> Tue, 24 Sep 2019 10:30:00 EDT
The Essential Convention Checklist

Kevin Giguere presents a guide to planning for a convention showcase, including tips for setting up a booth and marketing in a public space. ]]> Thu, 19 Sep 2019 10:30:00 EDT
Design Insights We Learned At Dreamhack Dallas 2019

Citing detailed session data, Ross Przybylski explains how originality and choice influenced player perception during a recent showcase at Dreamhack Dallas 2019. ]]> Tue, 17 Sep 2019 10:30:00 EDT
How My Grandmother's War Stories Became A Video Game

Design inspiration can come from unexpected sources. Bob De Schutter explains how his grandmother's war stories formed the basis of his nonfiction game's narrative. ]]> Thu, 12 Sep 2019 10:30:00 EDT
Promoting Your Indie Game: Online Tools And Links

Looking to spread the word about your latest project Thomas Reisenegger delivers a comprehensive list of online tools that will help your game find an audience. ]]> Tue, 10 Sep 2019 10:30:00 EDT
DunkRatz Design Blog: Path To The Cheese Cannon

Pink House Games' Ozzie Smith discusses the many design tweaks and compromises that become necessary when creating a local multiplayer action game. ]]> Thu, 05 Sep 2019 10:30:00 EDT
Game Design Challenge: Face Your Fears

Can you design a game that helps young players overcome their childhood fears Test your skills in September's Game Design Challenge! ]]> Tue, 03 Sep 2019 10:30:00 EDT
Modeling A Formula 1 Car In 3D

Aditya Rajani walks artists through the process of modeling, texturing, and rendering a Formula 1 car in 3D, offering insight into how to avoid common mistakes. ]]> Thu, 29 Aug 2019 10:30:00 EDT
Common Mistakes When Asking For Feedback

Iuliana Urechi highlights eight common mistakes developers make when asking for feedback, and explains how you can elicit constructive criticism and advice. ]]> Tue, 27 Aug 2019 10:30:00 EDT
Creating Music For Video Games: The Plan

Ricardo Cuello outlines the basics of composing music for video games, focusing specifically on elements that establish form, character, and purpose. ]]> Thu, 22 Aug 2019 10:30:00 EDT