GameCareerGuide.com - Features https://gamecareerguide.com/features/ GameCareerGuide.com - Features Sat, 16 Oct 2021 01:11:03 EDT en-us scarless@think-services.com (Simon Carless) A Slow Gaming Manifesto https://gamecareerguide.com/features/2051/a_slow_gaming_.php

Artur Ganszyniec argues in favor of "slow gaming" as a design philosophy and an artistic path for game developers to follow over the course of their careers. ]]>
https://gamecareerguide.com/news/2051 Thu, 14 Oct 2021 10:30:00 EDT
Progression Mechanisms: Blessing Or Curse? https://gamecareerguide.com/features/2050/progression_mechanisms_blessing_.php

Pascal Luban offers an overview of RPG-inspired progression mechanics, explaining how modern game design both benefits and suffers from their popularity. ]]>
https://gamecareerguide.com/news/2050 Thu, 07 Oct 2021 10:30:00 EDT
Why Players Love Games That Make Them Frustrated https://gamecareerguide.com/features/2049/why_players_love_games_that_make_.php

Yongcheng Liu critically examines several notoriously difficult games in order to figure out why players keep returning to challenge their skills. ]]>
https://gamecareerguide.com/news/2049 Tue, 05 Oct 2021 10:30:00 EDT
Reflections On Tutorial Design In Puzzledorf https://gamecareerguide.com/features/2048/reflections_on_tutorial_design_in_.php

Stuart Burfield discusses his approach to textless tutorials, explaining how he uses experiences to help players learn through play in Puzzledorf. ]]>
https://gamecareerguide.com/news/2048 Thu, 30 Sep 2021 10:30:00 EDT
What I Learned From A 14-Year Passion Project https://gamecareerguide.com/features/2046/what_i_learned_from_a_14year_.php

Matt Canei recalls the highlights, missteps, and game design lessons he learned over his 14-year run as an independent developer. ]]>
https://gamecareerguide.com/news/2046 Tue, 28 Sep 2021 10:30:00 EDT
Resequencing And Dynamic Transitions For Game Music Composers https://gamecareerguide.com/features/2045/resequencing_and_dynamic_.php

Winifred Phillips explores complex deployments of the horizontal resequencing model in Sackboy: A Big Adventure's music design. ]]>
https://gamecareerguide.com/news/2045 Thu, 23 Sep 2021 10:30:00 EDT
Fixing Endgame Design In Grand Strategy Games https://gamecareerguide.com/features/2044/fixing_endgame_design_in_grand_.php

Anton Petrushenkov discusses the endgame flaws apparent in grand strategy games like Civilization V, suggesting solutions for designers to consider. ]]>
https://gamecareerguide.com/news/2044 Tue, 21 Sep 2021 10:30:00 EDT
Unreal Vs. Unity 3D: Choosing The Best Engine For Your Game https://gamecareerguide.com/features/2043/unreal_vs_unity_3d_choosing_the_.php

Starloop Studios weighs the advantages and disadvantages of using either Unity or Unreal as frameworks for independently produced projects. ]]>
https://gamecareerguide.com/news/2043 Thu, 16 Sep 2021 10:30:00 EDT
Getting My Indie Game Released On PS5 And Switch https://gamecareerguide.com/features/2042/getting_my_indie_game_released_on_.php

Stavros Pilatis chronicles the development, launch, and eventual console release of his multiplatform GameMaker project GLO. ]]>
https://gamecareerguide.com/news/2042 Tue, 14 Sep 2021 10:30:00 EDT
Why Accessible Design Can't Save Inaccessible Gameplay https://gamecareerguide.com/features/2041/why_accessible_design_cant_save_.php

Josh Bycer discusses the design trap of only thinking about accessibility and not UI/UX, and explains how games can suffer as a result. ]]>
https://gamecareerguide.com/news/2041 Thu, 09 Sep 2021 10:30:00 EDT
Moments From Florence https://gamecareerguide.com/features/2040/moments_from_.php

Nikhil Murthy critically examines Florence's narrative structure, delving into what the game has to say about its medium, autonomy and genre. ]]>
https://gamecareerguide.com/news/2040 Thu, 02 Sep 2021 10:30:00 EDT
How To Write a Quest-Based RPG https://gamecareerguide.com/features/2039/how_to_write_a_questbased_.php

Giannis Georgiou presents a detailed guide to designing a simple quest system for RPGs, using a recently released project as an example. ]]>
https://gamecareerguide.com/news/2039 Tue, 31 Aug 2021 10:30:00 EDT
Five Design Trends In Asymmetrical Games https://gamecareerguide.com/features/2038/five_design_trends_in_asymmetrical_.php

Margaret Wong discusses various approaches to asymmetrical multiplayer design, including trends featured in games like Among Us and Dead by Daylight. ]]>
https://gamecareerguide.com/news/2038 Thu, 26 Aug 2021 10:30:00 EDT
A Step-By-Step Guide To Game Localization https://gamecareerguide.com/features/2037/a_stepbystep_guide_to_game_.php

Alexander Murauski explains how developers can make their games accessible to more audiences through the process of localization. ]]>
https://gamecareerguide.com/news/2037 Tue, 24 Aug 2021 10:30:00 EDT
Postmortem: Trash Invasion https://gamecareerguide.com/features/2036/postmortem_trash_.php

Indie developer Vesko Tenekedzhiev discusses the development, marketing, and reception of his self-published mobile game Trash Invasion. ]]>
https://gamecareerguide.com/news/2036 Thu, 19 Aug 2021 10:30:00 EDT