GameCareerGuide.com - Features https://gamecareerguide.com/features/ GameCareerGuide.com - Features Tue, 01 Dec 2020 09:37:41 EST en-us scarless@think-services.com (Simon Carless) From App Development To Games: The Journey To HordeCore https://gamecareerguide.com/features/1970/from_app_development_to_games_the_.php

Alessandro Cossidente interviews the developers behind HordeCore, focusing on the team's transition from web development to video game creation. ]]>
https://gamecareerguide.com/news/1970 Tue, 01 Dec 2020 10:30:00 EST
What Skills Do You Need To Become A Professional Game Developer? https://gamecareerguide.com/features/1969/what_skills_do_you_need_to_become_.php

Dan Reut outlines several possible paths into the games industry, highlighting seven major game development skills students can master. ]]>
https://gamecareerguide.com/news/1969 Tue, 24 Nov 2020 10:30:00 EST
Detective Game Design: Puzzles Vs. Story https://gamecareerguide.com/features/1968/detective_game_design_puzzles_vs_.php

Julian Colbus examines the elements of a good detective game, and explains how his team developed gameplay mechanics that focused on investigation. ]]>
https://gamecareerguide.com/news/1968 Thu, 19 Nov 2020 10:30:00 EST
Networking Into The Games Industry As A New Grad https://gamecareerguide.com/features/1967/networking_into_the_games_industry_.php

Patricia Dimaandal shares her recent internship experience, offering tips for recent graduates looking to join the games industry. ]]>
https://gamecareerguide.com/news/1967 Tue, 17 Nov 2020 10:30:00 EST
How To Lead Playtesting Sessions For VR Games https://gamecareerguide.com/features/1966/how_to_lead_playtesting_sessions_.php

Eleanor Wright explores several methods of conducting playtesting sessions for virtual reality games while ensuring consistent results. ]]>
https://gamecareerguide.com/news/1966 Thu, 12 Nov 2020 10:30:00 EST
How I Successfully Pitched My First Game As A Solo Dev https://gamecareerguide.com/features/1965/how_i_successfully_pitched_my_.php

Carl-Frederik Wibroe walks developers through the process of pitching a game to a publisher by focusing on what makes the project unique and appealing. ]]>
https://gamecareerguide.com/news/1965 Tue, 10 Nov 2020 10:30:00 EST
Shaping Narrative And Visual Style Through Influences https://gamecareerguide.com/features/1964/shaping_narrative_and_visual_style_.php

Thomas Pagani shares the visual styles and narrative influences that helped define Asobi, a visual novel created as part of a recent game jam. ]]>
https://gamecareerguide.com/news/1964 Thu, 05 Nov 2020 10:30:00 EST
How Player Feedback Completely Changed Hero Syndrome https://gamecareerguide.com/features/1963/how_player_feedback_completely_.php

Jacob Jameson outlines the ways in which player feedback and metrics encouraged him to overhaul Hero Syndrome following a Steam Festival demo release. ]]>
https://gamecareerguide.com/news/1963 Tue, 03 Nov 2020 10:30:00 EST
Solving Luck Manipulation In Roguelike Design https://gamecareerguide.com/features/1962/solving_luck_manipulation_in_.php

Alex Pine explains how designers of roguelike games can ensure fair and consistent challenge by preventing luck manipulation and other exploits. ]]>
https://gamecareerguide.com/news/1962 Thu, 29 Oct 2020 10:30:00 EDT
Carrion's Krzysztof Chomicki On Reverse Horror Design https://gamecareerguide.com/features/1961/carrions_krzysztof_chomicki_on_.php

Oleg Nesterenko presents an in-depth interview with Carrion game/level designer Krzysztof Chomicki that explores the game's unique 'reverse horror' premise. ]]>
https://gamecareerguide.com/news/1961 Tue, 27 Oct 2020 10:30:00 EDT
Pitching Your Game To A Publisher: Tips And Advice https://gamecareerguide.com/features/1960/pitching_your_game_to_a_publisher_.php

META Publishing's Andrey Sazhin offers up a guide to presenting your indie game to publishers, standing out from the crowd, and making a great impression. ]]>
https://gamecareerguide.com/news/1960 Thu, 22 Oct 2020 10:30:00 EDT
Under The Looking Glass: Roguelites https://gamecareerguide.com/features/1959/under_the_looking_glass_.php

Arne Neumann discusses the ways in which Dead Cells and Enter the Gungeon incorporate roguelike mechanics in order to deliver unpredictable gameplay. ]]>
https://gamecareerguide.com/news/1959 Tue, 20 Oct 2020 10:30:00 EDT
Postmortem: Eastshade https://gamecareerguide.com/features/1958/postmortem_.php

Danny Weinbaum reflects on the development and reception of Eastshade, an open-world adventure game featuring a unique painting mechanic. ]]>
https://gamecareerguide.com/news/1958 Thu, 15 Oct 2020 10:30:00 EDT
Key Features Of Stealth Games https://gamecareerguide.com/features/1957/key_features_of_stealth_.php

Ludovic Servat highlights the gameplay elements and task loops that make stealth games appealing and impactful for players. ]]>
https://gamecareerguide.com/news/1957 Tue, 13 Oct 2020 10:30:00 EDT
How To Measure Fun For Game Designers https://gamecareerguide.com/features/1956/how_to_measure_fun_for_game_.php

Can fun be measured on a quantitative scale Roman Szomolai explains how player enjoyment can be tested and estimated during the design process. ]]>
https://gamecareerguide.com/news/1956 Thu, 08 Oct 2020 10:30:00 EDT