- Features - Features Thu, 02 Apr 2020 05:09:53 EDT en-us (Simon Carless) Project Management And Working Remotely

Ryan Sumo breaks down his remote management process and shares many of the tools his team uses to stay connected and productive. ]]> Thu, 02 Apr 2020 10:30:00 EDT
How I Built A Game Studio From The Ground Up

Citing personal experience, Quill Studios founder Quilly Chang outlines the many roles developers need to fill when running their own independent game studios. ]]> Tue, 31 Mar 2020 10:30:00 EDT
Storytelling In Games: A Co-Op Quest

Danny Homan explains how narrative writing duties can be divided among multiple team members, from concept artists to mission designers. ]]> Thu, 26 Mar 2020 10:30:00 EDT
Ingredients For The Perfect Video Game Tutorial

Comparing effective tutorials to tasty appetizers, Carlos Valenzuela lists the key ingredients developers use to introduce mechanics without driving players away. ]]> Tue, 24 Mar 2020 10:30:00 EDT
Realism In Games: What Makes Firewatch Feel Personal

Randen Banuelos explains how Campo Santo's Firewatch sets itself apart from other games by embracing realism and keeping players immersed in its narrative. ]]> Thu, 19 Mar 2020 10:30:00 EDT
9 Things I Learned While Making Visuals For Lightmatter

Tunnel Vision Games 3D artist Austeja Vaicyte shares the lessons and techniques he discovered while creating models for Lightmatter. ]]> Tue, 17 Mar 2020 10:30:00 EDT
Crafting Nightmares: Othercide's Art Direction

Lightbulb Crew art director Alexandre Chaudret outlines the influences and behind-the-scenes decisions that define Othercide's visual presentation. ]]> Thu, 12 Mar 2020 10:30:00 EDT
Investigating The Importance Of Narrative In Games

Randen Banuelos examines several games that each take a different approach to narrative, explaining how important their stories are to the overall experience. ]]> Tue, 10 Mar 2020 10:30:00 EDT
Devlog 0: How I Got Started

Misdirection Games designer Aaron Maus details the planning, experiments, and prototypes that led up to the creation of his first game. ]]> Thu, 05 Mar 2020 10:30:00 EST
Design Challenges: Children Of Morta

Narrative designer Hamid R. Saeedy discusses his team's design process and the challenges they faced during Children of Morta's development. ]]> Tue, 03 Mar 2020 10:30:00 EST
My Artist Residency Experience At Villa Kujoyama

Game designer Christophe Galati covers his extended stay in Japan for Villa Kujoyama, a French artist residency program in Kyoto. ]]> Thu, 27 Feb 2020 10:30:00 EST
Learning How To Make A 3D Model

Jellygon's Oliver Smith recalls his recent experience making a 3D model, detailing the process from pre-production to final rigging. ]]> Tue, 25 Feb 2020 10:30:00 EST
Exploring Different Methods Of Interactive Storytelling

Randen Banuelos examines the narrative structure of five popular games, comparing and contrasting their unique approaches to interactive storytelling. ]]> Thu, 20 Feb 2020 10:30:00 EST
Cultivating A Healthy Publisher / Developer Relationship

Squeaky Wheel CEO Ryan Sumo outlines the qualities developers should look for in a publishing partner when drafting contracts and negotiating revenue splits. ]]> Thu, 13 Feb 2020 10:30:00 EST
TeamTMT: The Student Developers Behind Snow Fighters

Kevin McVay discusses the development of Snow Fighters with its student creators from Hokkaido Information University. ]]> Tue, 11 Feb 2020 10:30:00 EST