GameCareerGuide.com - Features https://gamecareerguide.com/features/ GameCareerGuide.com - Features Mon, 10 May 2021 12:04:32 EDT en-us scarless@think-services.com (Simon Carless) The Simplest Trailer To Make For Your Steam Page https://gamecareerguide.com/features/2007/the_simplest_trailer_to_make_for_.php

Derek Lieu explains how student developers can promote their upcoming projects by creating effective trailers optimized for online storefronts. ]]>
https://gamecareerguide.com/news/2007 Thu, 06 May 2021 10:30:00 EDT
Building A Systemic Narrative Game https://gamecareerguide.com/features/2006/building_a_systemic_narrative_.php

Lila Grimaldi recalls how a student-led team developed a letter writing simulator by emphasizing a solid gameplay loop to craft their game's identity. ]]>
https://gamecareerguide.com/news/2006 Tue, 04 May 2021 10:30:00 EDT
7 Nudges & Manipulative Techniques Present In Undertale https://gamecareerguide.com/features/2005/7_nudges__manipulative_techniques_.php

Mattia Podini examines the varied psychological techniques and gameplay mechanics that Undertale employs in order to guide and influence players. ]]>
https://gamecareerguide.com/news/2005 Thu, 29 Apr 2021 10:30:00 EDT
Postmortem: Cybervisulization https://gamecareerguide.com/features/2004/postmortem_.php

Rochester Institute of Technology game design students Kevin Laporte, Justin Neft and Robley Evans chronicle the development of their data visualization tool. ]]>
https://gamecareerguide.com/news/2004 Tue, 27 Apr 2021 10:30:00 EDT
Advocating For Accessibility In Video Games https://gamecareerguide.com/features/2003/advocating_for_accessibility_in_.php

Disability specialist Morgan Baker explains how designers can advocate for accessibility features in the early phases of game development. ]]>
https://gamecareerguide.com/news/2003 Thu, 22 Apr 2021 10:30:00 EDT
Out Of Weakness, Strength: The Three Ds of Narrative Design https://gamecareerguide.com/features/2002/out_of_weakness_strength_the_.php

Narrative designer Danny Allen analyzes the elements of compelling storytelling in games, and offers guidelines for writing effective dialog. ]]>
https://gamecareerguide.com/news/2002 Tue, 20 Apr 2021 10:30:00 EDT
How To Write Low-Spoiler Hints For Adventure Games https://gamecareerguide.com/features/2001/how_to_write_lowspoiler_hints_for_.php

Meghann O'Neill breaks down her process of writing incremental hint guides that minimize spoilers while gently helping players toward quest progression. ]]>
https://gamecareerguide.com/news/2001 Thu, 15 Apr 2021 10:30:00 EDT
Subverting Player Expectation Part II https://gamecareerguide.com/features/2000/subverting_player_expectation_part_.php

Naughty Dog level designer Pete Ellis illustrates how The Last of Us Part II mixes up its gameplay mechanics to reduce predictability while keeping players engaged. ]]>
https://gamecareerguide.com/news/2000 Tue, 13 Apr 2021 10:30:00 EDT
Game Pillars And Values https://gamecareerguide.com/features/1999/game_pillars_and_.php

Subnautica director Charlie Cleveland explains how to establish a foundation of pillars and ideological values during the early stages of game development. ]]>
https://gamecareerguide.com/news/1999 Thu, 08 Apr 2021 10:30:00 EDT
Postmortem: Altidudes https://gamecareerguide.com/features/1998/postmortem_.php

Jonathan Ribarro delivers a postmortem and a detailed development cost breakdown for his PC and mobile platformer Altidudes. ]]>
https://gamecareerguide.com/news/1998 Tue, 06 Apr 2021 10:30:00 EDT
Developing Speed Limit: 0-60 In Two Years https://gamecareerguide.com/features/1997/developing_speed_limit_060_in_.php

Igor Kolar lists the inspirations behind Speed Limit, revealing how a wide variety of past games can influence and shape current projects. ]]>
https://gamecareerguide.com/news/1997 Thu, 01 Apr 2021 10:30:00 EDT
What I Learned From Doing A Game Jam Every Month For A Year https://gamecareerguide.com/features/1996/what_i_learned_from_doing_a_game_.php

Theo Clarke chronicles his experience creating one game every month over the course of a year, outlining the game design lessons he learned throughout. ]]>
https://gamecareerguide.com/news/1996 Tue, 30 Mar 2021 10:30:00 EDT
Leading A Game Writer's Room https://gamecareerguide.com/features/1995/leading_a_game_writers_.php

Gabriel Padinha applies a screenwriter's approach to interactive storytelling, explaining how a writer's room can benefit narrative development. ]]>
https://gamecareerguide.com/news/1995 Thu, 25 Mar 2021 10:30:00 EDT
Lessons Learned From Teaching Game Design https://gamecareerguide.com/features/1994/lessons_learned_from_teaching_game_.php

Cologne Game Lab professor Lars Kalthoff shares five practical rules he applied to improve his teaching in the field of game development and game design. ]]>
https://gamecareerguide.com/news/1994 Tue, 23 Mar 2021 10:30:00 EDT
Adding Strategy To Your Tactics https://gamecareerguide.com/features/1993/adding_strategy_to_your_.php

Keith Burgun explains how he added longer arcs and more complex gameplay scenarios to his tactical strategy game Gem Wizards Tactics. ]]>
https://gamecareerguide.com/news/1993 Thu, 18 Mar 2021 10:30:00 EDT