GameCareerGuide.com - Features https://gamecareerguide.com/features/ GameCareerGuide.com - Features Mon, 26 Jul 2021 06:16:09 EDT en-us scarless@think-services.com (Simon Carless) How To Pitch A Video Game https://gamecareerguide.com/features/2028/how_to_pitch_a_video_.php

Anshar Studios co-founder Lukasz Hacura presents a summary of his experience pitching video game concepts over the course of his career. ]]>
https://gamecareerguide.com/news/2028 Thu, 22 Jul 2021 10:30:00 EDT
Designing Serial Strategy Games https://gamecareerguide.com/features/2027/designing_serial_strategy_.php

Kory Heath critically examines the gameplay structures and mechanics of serial strategy roguelikes, including FTL, Spelunky, and Slay the Spire. ]]>
https://gamecareerguide.com/news/2027 Tue, 20 Jul 2021 10:30:00 EDT
Lessons Learned From Steam NextFest https://gamecareerguide.com/features/2026/lessons_learned_from_steam_.php

Laura Tallardy details the lessons her two-person team learned when developing and promoting a game for Steam's NextFest event. ]]>
https://gamecareerguide.com/news/2026 Thu, 15 Jul 2021 10:30:00 EDT
How To Start Writing Interactive Fiction https://gamecareerguide.com/features/2025/how_to_start_writing_interactive_.php

Giannis Georgiou breaks down the essential elements of interactive fiction, delivering a step-by-step guide to writing your first text-based adventure game. ]]>
https://gamecareerguide.com/news/2025 Tue, 13 Jul 2021 10:30:00 EDT
The Logo Design Process: Basic Steps https://gamecareerguide.com/features/2024/the_logo_design_process_basic_.php

Graphic designer Massih Naisan details the steps involved in designing a logo that conveys the mood of your game while making it stand out in a crowd. ]]>
https://gamecareerguide.com/news/2024 Thu, 08 Jul 2021 10:30:00 EDT
Difficulty And Disempowerment In A Casualized Market https://gamecareerguide.com/features/2023/difficulty_and_disempowerment_in_a_.php

Yeray Pachon discusses the ways in which game designers can disempower players to deliver more engaging and emotionally resonant experiences. ]]>
https://gamecareerguide.com/news/2023 Tue, 06 Jul 2021 10:30:00 EDT
Reimagining Battle Network: A Classic Game Boy RPG https://gamecareerguide.com/features/2022/reimagining_battle_network_a_.php

Using the Mega Man Battle Network-styled Gang of Paws as an example, Andreas Kuni explains how designers can seek out inspiration from retro games. ]]>
https://gamecareerguide.com/news/2022 Thu, 01 Jul 2021 10:30:00 EDT
7 Questions To Answer Before Creating A Trailer https://gamecareerguide.com/features/2021/7_questions_to_answer_before_.php

Alexander Murauski outlines seven major questions designers should answer when pitching their games via trailers or video teasers. ]]>
https://gamecareerguide.com/news/2021 Tue, 29 Jun 2021 10:30:00 EDT
Orkward Devlog: Getting Ink https://gamecareerguide.com/features/2020/orkward_devlog_getting_.php

Joe Clark explains how the space ork dating game Orkward implemented Ink, Inkle's scripting language and engine for interactive fiction. ]]>
https://gamecareerguide.com/news/2020 Thu, 24 Jun 2021 10:30:00 EDT
Design Bits Analysis: Limbo's Level Design https://gamecareerguide.com/features/2019/design_bits_analysis_limbos_.php

Peter Doria discusses the successes and failures of Limbo's level design, focusing on moments in which player reflexes are tested during puzzles. ]]>
https://gamecareerguide.com/news/2019 Tue, 22 Jun 2021 10:30:00 EDT
How We Made Our Business Strategy Game More Accessible https://gamecareerguide.com/features/2018/how_we_made_our_business_strategy_.php

Kunal Oogorah explains how the Business Heroes team accommodates visually impaired players through careful study of the game's presentation and menu design. ]]>
https://gamecareerguide.com/news/2018 Thu, 17 Jun 2021 10:30:00 EDT
Designing A System To Replace Virtual Dice Rolling https://gamecareerguide.com/features/2017/designing_a_system_to_replace_.php

Joris Dormans describes the creation of an inventive gameplay mechanic in Unexplored 2: The Wayfarer's Legacy that replaces virtual dice rolling. ]]>
https://gamecareerguide.com/news/2017 Tue, 15 Jun 2021 10:30:00 EDT
How I Made My First Unity Game In Six Months https://gamecareerguide.com/features/2016/how_i_made_my_first_unity_game_in_.php

Louise McLennan describes the process of creating her first Unity game Riot Squid over a period of six months as a solo developer. ]]>
https://gamecareerguide.com/news/2016 Thu, 10 Jun 2021 10:30:00 EDT
Optimizing Human: Fall Flat For Mobile Devices https://gamecareerguide.com/features/2015/optimizing_human_fall_flat_for_.php

Peter de Jong details the unexpected performance issues he encountered when porting the physics-based platformer Human Fall Flat to mobile devices. ]]>
https://gamecareerguide.com/news/2015 Tue, 08 Jun 2021 10:30:00 EDT
How To Improve The 'About' Section On Your Game's Store Page https://gamecareerguide.com/features/2014/how_to_improve_the_about_section_.php

Joe Henson presents a series of tips for simplifying and optimizing your game's online store page to make it more appealing to potential customers. ]]>
https://gamecareerguide.com/news/2014 Thu, 03 Jun 2021 10:30:00 EDT