- Features - Features Wed, 03 Mar 2021 09:10:31 EST en-us (Simon Carless) Indie Insights: Hooks And Anchors

David Logan discusses the importance of emphasizing compelling gameplay hooks and anchors when marketing your game. ]]> Tue, 02 Mar 2021 10:30:00 EST
What Every Game Designer Should Know About Human Psychology

Michael Moran breaks down the role that psychology plays within game development, highlighting design elements that create memorable and engaging games. ]]> Thu, 25 Feb 2021 10:30:00 EST
Quest Design In Linear Media

Nathan Savant critically examines the pacing of films and novels to better understand how their structures can apply to quest design in games. ]]> Tue, 23 Feb 2021 10:30:00 EST
Game Studies: Physical Elements Of Play

Staffordshire University game studies student James Kinch examines physical elements of play and explains how they influence player decisions and interactions. ]]> Thu, 11 Feb 2021 10:30:00 EST
Spilt Milk Studios: 2020 Retrospective

Spilt Milk Studios founder Andrew Smith discusses the company's 2020 releases and its new student project publishing label. ]]> Tue, 09 Feb 2021 10:30:00 EST
Postmortem: Chestnut Grove

Developer Philip Drobar tells the story of how he got started with Unity and created his pandemic-themed game Chestnut Grove in six months. ]]> Thu, 04 Feb 2021 10:30:00 EST
The Long Dark: Survival Game HUD Analysis

User interface designer Iuliana Urechi explains how The Long Dark's HUD communicates various changing game states to the player without breaking immersion. ]]> Tue, 02 Feb 2021 10:30:00 EST
Replayability: Game Mechanics As Periodic Dilemma Generators

Narek Aghekyan discusses the properties of high replay value games in the context of gameplay mechanics as Periodic Dilemma Generators. ]]> Thu, 28 Jan 2021 10:30:00 EST
A Student Experience: Making A Serious Game In VRChat

Game design student Nathan Hahn recalls the technical lessons he learned while developing the serious game Art Sort for the social VR platform VRChat. ]]> Tue, 26 Jan 2021 10:30:00 EST
Making An Among Us-Styled Game In 10 Days: Lessons Learned

Bari Silvestre details his recent experience making a multiplayer social deduction game in 10 days as part of the Disc Room Game Jam. ]]> Thu, 21 Jan 2021 10:30:00 EST
The Art Of Compelling Quest Design

Level designer Sukhraj Johal critically examines the premise, flow, goals, and rewards that contribute to a memorable quest in Ghost of Tsushima. ]]> Tue, 19 Jan 2021 10:30:00 EST
A Marketing Strategy For First-Time Developers

Sam Barham discusses the steps he took when marketing and growing a community for his first game as a hobbyist developer. ]]> Thu, 14 Jan 2021 10:30:00 EST
Video Game Music: A Developer's Guide To Finding the Perfect Track

Kent Carter presents hints and tips for developers seeking the right tone for their project's in-game background music. ]]> Tue, 12 Jan 2021 10:30:00 EST
How To Fix Miscommunication Issues Within Your Team

Ryan Sumo outlines some of the miscommunication issues that his team experienced during development, and explains how they were resolved. ]]> Thu, 07 Jan 2021 10:30:00 EST
5 Lessons Learned About Marketing With No Budget

Drew McIntosh shares five lessons he learned about marketing without a budget while creating Spaceslingers as an independent developer. ]]> Tue, 08 Dec 2020 10:30:00 EST