GameCareerGuide.com - Features https://gamecareerguide.com/features/ GameCareerGuide.com - Features Thu, 09 Jul 2020 03:25:40 EDT en-us scarless@think-services.com (Simon Carless) Why You Need A Game Career Strategy https://gamecareerguide.com/features/1930/why_you_need_a_game_career_.php

Rahul Sehgal outlines the benefits of having a clear strategy in finding and maintaining a career in game development, and offers tips for industry newcomers. ]]>
https://gamecareerguide.com/news/1930 Tue, 07 Jul 2020 10:30:00 EDT
Adding Life To Worlds With Dialogue Barks https://gamecareerguide.com/features/1929/adding_life_to_worlds_with_.php

Lo-Fi Games narrative designer Natalie Mikkelson explores the world-building possibilities offered by character barks and incidental dialogue. ]]>
https://gamecareerguide.com/news/1929 Thu, 02 Jul 2020 10:30:00 EDT
Lessons In Making A Serious Game During A Crisis https://gamecareerguide.com/features/1928/lessons_in_making_a_serious_game_.php

Kim Kupiainen details his recent experience leading a group of students in producing a serious game during a global pandemic. ]]>
https://gamecareerguide.com/news/1928 Tue, 30 Jun 2020 10:30:00 EDT
Launch Day Depression (And Why I'm Over It) https://gamecareerguide.com/features/1927/launch_day_depression_and_why_im_.php

Drawing from personal experience, Atmos Games' Thomas Brush explains how developers can manage their expectations after finishing a lengthy project. ]]>
https://gamecareerguide.com/news/1927 Thu, 25 Jun 2020 10:30:00 EDT
Four Better Ways To Talk About Immersion https://gamecareerguide.com/features/1926/four_better_ways_to_talk_about_.php

Breda University of Applied Sciences professor Mata Haggis-Burridge outlines several methods of discussing the concept of player immersion in games. ]]>
https://gamecareerguide.com/news/1926 Tue, 23 Jun 2020 10:30:00 EDT
The Importance Of Reactions In Game AI https://gamecareerguide.com/features/1925/the_importance_of_reactions_in_.php

AI engineer Sergio Ocio Barriales analyzes the crucial role that realistic character reactions play in creating a believable game world. ]]>
https://gamecareerguide.com/news/1925 Thu, 18 Jun 2020 10:30:00 EDT
Five Lessons Learned Growing A Game Dev Start-Up https://gamecareerguide.com/features/1924/five_lessons_learned_growing_a_.php

Petricore CEO Ryan Canuel details the process involved in transforming a student game dev team into a fully fledged indie studio. ]]>
https://gamecareerguide.com/news/1924 Tue, 16 Jun 2020 10:30:00 EDT
How To Host An Online Gamedev Event On A Budget https://gamecareerguide.com/features/1923/how_to_host_an_online_gamedev_.php

UK Games Fund advisor Colin Macdonald presents a guide to organizing and running an online gamedev event on a limited budget. ]]>
https://gamecareerguide.com/news/1923 Thu, 11 Jun 2020 10:30:00 EDT
Narrative Vs Gameplay: A Toolbox For Harmonious Coexistence https://gamecareerguide.com/features/1922/narrative_vs_gameplay_a_toolbox_.php

Valerio De Simone critically examines several methods that designers use to deliver key narrative information during the course of gameplay. ]]>
https://gamecareerguide.com/news/1922 Thu, 28 May 2020 10:30:00 EDT
Hang Line: Production Data And Tools Used https://gamecareerguide.com/features/1921/hang_line_production_data_and_.php

Ed Kay lists the tools he used during the production of his mobile game Hang Line and explains their specific functionality over the course of development. ]]>
https://gamecareerguide.com/news/1921 Thu, 21 May 2020 10:30:00 EDT
Adam Engels On Black Mesa, Remote Work, And Game Design https://gamecareerguide.com/features/1920/adam_engels_on_black_mesa_remote_.php

Oleg Nesterenko interviews Black Mesa lead Adam Engels for his thoughts on the game design philosophy that drove a multi-year modding project. ]]>
https://gamecareerguide.com/news/1920 Tue, 19 May 2020 10:30:00 EDT
Telescopic To Microscopic: Handling Shifts In Scope https://gamecareerguide.com/features/1919/telescopic_to_microscopic_.php

James Patton draws from personal experience to explain how designers can deal with massive shifts in narrative scope between projects. ]]>
https://gamecareerguide.com/news/1919 Thu, 14 May 2020 10:30:00 EDT
Top Considerations For Prioritizing Accessibility https://gamecareerguide.com/features/1918/top_considerations_for_.php

Ian Hamilton highlights data from multiple sources that confirm the top concerns among game players who face barriers related to mechanical accessibility. ]]>
https://gamecareerguide.com/news/1918 Tue, 12 May 2020 10:30:00 EDT
Should Players Buy Their Own UI? https://gamecareerguide.com/features/1917/should_players_buy_their_own_.php

Sebastian Long discusses the ways in which Nintendo shapes player behavior in Animal Crossing: New Horizons by initially locking away UI upgrades. ]]>
https://gamecareerguide.com/news/1917 Thu, 07 May 2020 10:30:00 EDT
Ten Lessons I Learned While Making My First Game https://gamecareerguide.com/features/1916/ten_lessons_i_learned_while_making_.php

Independent developer Ed Kay reveals the ten most impactful lessons he learned during the creation of his first solo project, Hang Line. ]]>
https://gamecareerguide.com/news/1916 Tue, 05 May 2020 10:30:00 EDT