GameCareerGuide.com - Features https://gamecareerguide.com/features/ GameCareerGuide.com - Features Thu, 02 Apr 2020 05:09:53 EDT en-us scarless@think-services.com (Simon Carless) Project Management And Working Remotely https://gamecareerguide.com/features/1907/project_management_and_working_.php

Ryan Sumo breaks down his remote management process and shares many of the tools his team uses to stay connected and productive. ]]>
https://gamecareerguide.com/news/1907 Thu, 02 Apr 2020 10:30:00 EDT
How I Built A Game Studio From The Ground Up https://gamecareerguide.com/features/1906/how_i_built_a_game_studio_from_the_.php

Citing personal experience, Quill Studios founder Quilly Chang outlines the many roles developers need to fill when running their own independent game studios. ]]>
https://gamecareerguide.com/news/1906 Tue, 31 Mar 2020 10:30:00 EDT
Storytelling In Games: A Co-Op Quest https://gamecareerguide.com/features/1905/storytelling_in_games_a_coop_.php

Danny Homan explains how narrative writing duties can be divided among multiple team members, from concept artists to mission designers. ]]>
https://gamecareerguide.com/news/1905 Thu, 26 Mar 2020 10:30:00 EDT
Ingredients For The Perfect Video Game Tutorial https://gamecareerguide.com/features/1904/ingredients_for_the_perfect_video_.php

Comparing effective tutorials to tasty appetizers, Carlos Valenzuela lists the key ingredients developers use to introduce mechanics without driving players away. ]]>
https://gamecareerguide.com/news/1904 Tue, 24 Mar 2020 10:30:00 EDT
Realism In Games: What Makes Firewatch Feel Personal https://gamecareerguide.com/features/1903/realism_in_games_what_makes_.php

Randen Banuelos explains how Campo Santo's Firewatch sets itself apart from other games by embracing realism and keeping players immersed in its narrative. ]]>
https://gamecareerguide.com/news/1903 Thu, 19 Mar 2020 10:30:00 EDT
9 Things I Learned While Making Visuals For Lightmatter https://gamecareerguide.com/features/1902/9_things_i_learned_while_making_.php

Tunnel Vision Games 3D artist Austeja Vaicyte shares the lessons and techniques he discovered while creating models for Lightmatter. ]]>
https://gamecareerguide.com/news/1902 Tue, 17 Mar 2020 10:30:00 EDT
Crafting Nightmares: Othercide's Art Direction https://gamecareerguide.com/features/1901/crafting_nightmares_othercides_.php

Lightbulb Crew art director Alexandre Chaudret outlines the influences and behind-the-scenes decisions that define Othercide's visual presentation. ]]>
https://gamecareerguide.com/news/1901 Thu, 12 Mar 2020 10:30:00 EDT
Investigating The Importance Of Narrative In Games https://gamecareerguide.com/features/1900/investigating_the_importance_of_.php

Randen Banuelos examines several games that each take a different approach to narrative, explaining how important their stories are to the overall experience. ]]>
https://gamecareerguide.com/news/1900 Tue, 10 Mar 2020 10:30:00 EDT
Devlog 0: How I Got Started https://gamecareerguide.com/features/1899/devlog_0_how_i_got_.php

Misdirection Games designer Aaron Maus details the planning, experiments, and prototypes that led up to the creation of his first game. ]]>
https://gamecareerguide.com/news/1899 Thu, 05 Mar 2020 10:30:00 EST
Design Challenges: Children Of Morta https://gamecareerguide.com/features/1898/design_challenges_children_of_.php

Narrative designer Hamid R. Saeedy discusses his team's design process and the challenges they faced during Children of Morta's development. ]]>
https://gamecareerguide.com/news/1898 Tue, 03 Mar 2020 10:30:00 EST
My Artist Residency Experience At Villa Kujoyama https://gamecareerguide.com/features/1897/my_artist_residency_experience_at_.php

Game designer Christophe Galati covers his extended stay in Japan for Villa Kujoyama, a French artist residency program in Kyoto. ]]>
https://gamecareerguide.com/news/1897 Thu, 27 Feb 2020 10:30:00 EST
Learning How To Make A 3D Model https://gamecareerguide.com/features/1896/learning_how_to_make_a_3d_.php

Jellygon's Oliver Smith recalls his recent experience making a 3D model, detailing the process from pre-production to final rigging. ]]>
https://gamecareerguide.com/news/1896 Tue, 25 Feb 2020 10:30:00 EST
Exploring Different Methods Of Interactive Storytelling https://gamecareerguide.com/features/1895/exploring_different_methods_of_.php

Randen Banuelos examines the narrative structure of five popular games, comparing and contrasting their unique approaches to interactive storytelling. ]]>
https://gamecareerguide.com/news/1895 Thu, 20 Feb 2020 10:30:00 EST
Cultivating A Healthy Publisher / Developer Relationship https://gamecareerguide.com/features/1894/cultivating_a_healthy_publisher__.php

Squeaky Wheel CEO Ryan Sumo outlines the qualities developers should look for in a publishing partner when drafting contracts and negotiating revenue splits. ]]>
https://gamecareerguide.com/news/1894 Thu, 13 Feb 2020 10:30:00 EST
TeamTMT: The Student Developers Behind Snow Fighters https://gamecareerguide.com/features/1893/teamtmt_the_student_developers_.php

Kevin McVay discusses the development of Snow Fighters with its student creators from Hokkaido Information University. ]]>
https://gamecareerguide.com/news/1893 Tue, 11 Feb 2020 10:30:00 EST