- Features - Features Mon, 10 May 2021 12:04:32 EDT en-us (Simon Carless) The Simplest Trailer To Make For Your Steam Page

Derek Lieu explains how student developers can promote their upcoming projects by creating effective trailers optimized for online storefronts. ]]> Thu, 06 May 2021 10:30:00 EDT
Building A Systemic Narrative Game

Lila Grimaldi recalls how a student-led team developed a letter writing simulator by emphasizing a solid gameplay loop to craft their game's identity. ]]> Tue, 04 May 2021 10:30:00 EDT
7 Nudges & Manipulative Techniques Present In Undertale

Mattia Podini examines the varied psychological techniques and gameplay mechanics that Undertale employs in order to guide and influence players. ]]> Thu, 29 Apr 2021 10:30:00 EDT
Postmortem: Cybervisulization

Rochester Institute of Technology game design students Kevin Laporte, Justin Neft and Robley Evans chronicle the development of their data visualization tool. ]]> Tue, 27 Apr 2021 10:30:00 EDT
Advocating For Accessibility In Video Games

Disability specialist Morgan Baker explains how designers can advocate for accessibility features in the early phases of game development. ]]> Thu, 22 Apr 2021 10:30:00 EDT
Out Of Weakness, Strength: The Three Ds of Narrative Design

Narrative designer Danny Allen analyzes the elements of compelling storytelling in games, and offers guidelines for writing effective dialog. ]]> Tue, 20 Apr 2021 10:30:00 EDT
How To Write Low-Spoiler Hints For Adventure Games

Meghann O'Neill breaks down her process of writing incremental hint guides that minimize spoilers while gently helping players toward quest progression. ]]> Thu, 15 Apr 2021 10:30:00 EDT
Subverting Player Expectation Part II

Naughty Dog level designer Pete Ellis illustrates how The Last of Us Part II mixes up its gameplay mechanics to reduce predictability while keeping players engaged. ]]> Tue, 13 Apr 2021 10:30:00 EDT
Game Pillars And Values

Subnautica director Charlie Cleveland explains how to establish a foundation of pillars and ideological values during the early stages of game development. ]]> Thu, 08 Apr 2021 10:30:00 EDT
Postmortem: Altidudes

Jonathan Ribarro delivers a postmortem and a detailed development cost breakdown for his PC and mobile platformer Altidudes. ]]> Tue, 06 Apr 2021 10:30:00 EDT
Developing Speed Limit: 0-60 In Two Years

Igor Kolar lists the inspirations behind Speed Limit, revealing how a wide variety of past games can influence and shape current projects. ]]> Thu, 01 Apr 2021 10:30:00 EDT
What I Learned From Doing A Game Jam Every Month For A Year

Theo Clarke chronicles his experience creating one game every month over the course of a year, outlining the game design lessons he learned throughout. ]]> Tue, 30 Mar 2021 10:30:00 EDT
Leading A Game Writer's Room

Gabriel Padinha applies a screenwriter's approach to interactive storytelling, explaining how a writer's room can benefit narrative development. ]]> Thu, 25 Mar 2021 10:30:00 EDT
Lessons Learned From Teaching Game Design

Cologne Game Lab professor Lars Kalthoff shares five practical rules he applied to improve his teaching in the field of game development and game design. ]]> Tue, 23 Mar 2021 10:30:00 EDT
Adding Strategy To Your Tactics

Keith Burgun explains how he added longer arcs and more complex gameplay scenarios to his tactical strategy game Gem Wizards Tactics. ]]> Thu, 18 Mar 2021 10:30:00 EDT