- Features - Features Tue, 01 Dec 2020 09:37:41 EST en-us (Simon Carless) From App Development To Games: The Journey To HordeCore

Alessandro Cossidente interviews the developers behind HordeCore, focusing on the team's transition from web development to video game creation. ]]> Tue, 01 Dec 2020 10:30:00 EST
What Skills Do You Need To Become A Professional Game Developer?

Dan Reut outlines several possible paths into the games industry, highlighting seven major game development skills students can master. ]]> Tue, 24 Nov 2020 10:30:00 EST
Detective Game Design: Puzzles Vs. Story

Julian Colbus examines the elements of a good detective game, and explains how his team developed gameplay mechanics that focused on investigation. ]]> Thu, 19 Nov 2020 10:30:00 EST
Networking Into The Games Industry As A New Grad

Patricia Dimaandal shares her recent internship experience, offering tips for recent graduates looking to join the games industry. ]]> Tue, 17 Nov 2020 10:30:00 EST
How To Lead Playtesting Sessions For VR Games

Eleanor Wright explores several methods of conducting playtesting sessions for virtual reality games while ensuring consistent results. ]]> Thu, 12 Nov 2020 10:30:00 EST
How I Successfully Pitched My First Game As A Solo Dev

Carl-Frederik Wibroe walks developers through the process of pitching a game to a publisher by focusing on what makes the project unique and appealing. ]]> Tue, 10 Nov 2020 10:30:00 EST
Shaping Narrative And Visual Style Through Influences

Thomas Pagani shares the visual styles and narrative influences that helped define Asobi, a visual novel created as part of a recent game jam. ]]> Thu, 05 Nov 2020 10:30:00 EST
How Player Feedback Completely Changed Hero Syndrome

Jacob Jameson outlines the ways in which player feedback and metrics encouraged him to overhaul Hero Syndrome following a Steam Festival demo release. ]]> Tue, 03 Nov 2020 10:30:00 EST
Solving Luck Manipulation In Roguelike Design

Alex Pine explains how designers of roguelike games can ensure fair and consistent challenge by preventing luck manipulation and other exploits. ]]> Thu, 29 Oct 2020 10:30:00 EDT
Carrion's Krzysztof Chomicki On Reverse Horror Design

Oleg Nesterenko presents an in-depth interview with Carrion game/level designer Krzysztof Chomicki that explores the game's unique 'reverse horror' premise. ]]> Tue, 27 Oct 2020 10:30:00 EDT
Pitching Your Game To A Publisher: Tips And Advice

META Publishing's Andrey Sazhin offers up a guide to presenting your indie game to publishers, standing out from the crowd, and making a great impression. ]]> Thu, 22 Oct 2020 10:30:00 EDT
Under The Looking Glass: Roguelites

Arne Neumann discusses the ways in which Dead Cells and Enter the Gungeon incorporate roguelike mechanics in order to deliver unpredictable gameplay. ]]> Tue, 20 Oct 2020 10:30:00 EDT
Postmortem: Eastshade

Danny Weinbaum reflects on the development and reception of Eastshade, an open-world adventure game featuring a unique painting mechanic. ]]> Thu, 15 Oct 2020 10:30:00 EDT
Key Features Of Stealth Games

Ludovic Servat highlights the gameplay elements and task loops that make stealth games appealing and impactful for players. ]]> Tue, 13 Oct 2020 10:30:00 EDT
How To Measure Fun For Game Designers

Can fun be measured on a quantitative scale Roman Szomolai explains how player enjoyment can be tested and estimated during the design process. ]]> Thu, 08 Oct 2020 10:30:00 EDT