GameCareerGuide.com - Features https://gamecareerguide.com/features/ GameCareerGuide.com - Features Wed, 17 Jul 2019 12:23:37 EDT en-us scarless@think-services.com (Simon Carless) A Guide To DIY Market Research For Indie Developers https://gamecareerguide.com/features/1837/a_guide_to_diy_market_research_for_.php

Damien Yoccoz explains how you can use free resources to find your target audience and make your game more appealing to players through market research. ]]>
https://gamecareerguide.com/news/1837 Tue, 16 Jul 2019 10:30:00 EDT
Tips And Tricks To Manage Open Game Development https://gamecareerguide.com/features/1836/tips_and_tricks_to_manage_open_.php

Want to experiment with an early access business model Goblinz Studio's Yannick Elahee outlines helpful techniques and best practices for managing open development. ]]>
https://gamecareerguide.com/news/1836 Thu, 11 Jul 2019 10:30:00 EDT
What Publishers Look For In Games https://gamecareerguide.com/features/1835/what_publishers_look_for_in_.php

David Logan presents a guide to crafting your pitch and materials, getting noticed, and taking the right steps toward finding a publisher for your project. ]]>
https://gamecareerguide.com/news/1835 Tue, 09 Jul 2019 10:30:00 EDT
Postmortem: Ninja Dude Vs Zombies 2 https://gamecareerguide.com/features/1834/postmortem_ninja_dude_vs_zombies_.php

Eugene Utkin details the lessons his team learned from the difficulties they faced during the production of Ninja Dude Vs Zombies 2. ]]>
https://gamecareerguide.com/news/1834 Thu, 04 Jul 2019 10:30:00 EDT
Captain Starshot: A Team Lead's Takeaway https://gamecareerguide.com/features/1833/captain_starshot_a_team_leads_.php

Nick Guilliams reflects on the year he spent producing Captain Starshot, a student game developed at Breda University of Applied Sciences. ]]>
https://gamecareerguide.com/news/1833 Tue, 02 Jul 2019 10:30:00 EDT
Approaching The Challenges Of Team Design https://gamecareerguide.com/features/1832/approaching_the_challenges_of_team_.php

Gameplay designer Leszek Gorniak highlights three methods for minimizing friction and increasing productivity among developers assigned to group projects. ]]>
https://gamecareerguide.com/news/1832 Thu, 27 Jun 2019 10:30:00 EDT
Was It Worth Quitting My Job To Make A Game? https://gamecareerguide.com/features/1831/was_it_worth_quitting_my_job_to_.php

Armaan Sandhu breaks down the financial realities of quitting a full time job in order to pursue the solo development of his recently released project Rainswept. ]]>
https://gamecareerguide.com/news/1831 Tue, 25 Jun 2019 10:30:00 EDT
Postmortem: Elimination https://gamecareerguide.com/features/1830/postmortem_.php

New York University PhD candidate Ahmed Khalifa explains how his team gathered player data to evaluate the design decisions made during a recent project. ]]>
https://gamecareerguide.com/news/1830 Thu, 20 Jun 2019 10:30:00 EDT
Co-Opportunity: Lessons Learned Working Full-Time https://gamecareerguide.com/features/1829/coopportunity_lessons_learned_.php

Game design student Jake Carfagno recalls his recent experience working full-time as part of Drexel University's cooperative education program. ]]>
https://gamecareerguide.com/news/1829 Tue, 18 Jun 2019 10:30:00 EDT
How We Launched Our Game With No Marketing Budget https://gamecareerguide.com/features/1828/how_we_launched_our_game_with_no_.php

Pixeljam's Miles Tilmann lays out the logistics of launching a game with little or no marketing budget, including tips for reaching out to your audience. ]]>
https://gamecareerguide.com/news/1828 Thu, 13 Jun 2019 10:30:00 EDT
7 Essential Elements For Building Tension In Horror Games https://gamecareerguide.com/features/1827/7_essential_elements_for_building_.php

Daniel Jones highlights the methods that horror games employ to build tension, explaining how you can keep players engaged in the face of fear. ]]>
https://gamecareerguide.com/news/1827 Tue, 11 Jun 2019 10:30:00 EDT
Launching TwinCop: 7 Days Of An Indie Dev's Journal https://gamecareerguide.com/features/1826/launching_twincop_7_days_of_an_.php

Kartik Kini chronicles the story behind his first major indie game release, briefing developers on what they can expect in the week before launch. ]]>
https://gamecareerguide.com/news/1826 Thu, 06 Jun 2019 10:30:00 EDT
Mottos And Mission Statements: 4 Steps To Branding Your Studio https://gamecareerguide.com/features/1825/mottos_and_mission_statements_4_.php

Square Enix global brand manager Jamin Smith examines the four critical steps he's taken in building a brand for independent studio Superstring. ]]>
https://gamecareerguide.com/news/1825 Tue, 04 Jun 2019 10:30:00 EDT
Postmortem: Skirmish Line https://gamecareerguide.com/features/1824/postmortem_skirmish_.php

Tony Hua takes a detailed look at the unexpected challenges he faced during the development of the tactical strategy game Skirmish Line. ]]>
https://gamecareerguide.com/news/1824 Thu, 30 May 2019 10:30:00 EDT
Results From Game Design Challenge: I Need A Hero https://gamecareerguide.com/features/1823/results_from_game_design_.php

Game Career Guide's readers put players in control of their favorite superheroes in these winning entries for May's Game Design Challenge! ]]>
https://gamecareerguide.com/news/1823 Tue, 28 May 2019 10:30:00 EDT