- Features - Features Wed, 22 Jan 2020 06:37:45 EST en-us (Simon Carless) Practical Tools For Game Designers

Alvaro Salvagno explains how designers can kickstart their inspiration by using simple tools like index cards, notebooks, and mind maps. ]]> Tue, 21 Jan 2020 10:30:00 EST
Sharing Accessible Narratives Through Environmental Design

Level designer Sukhraj Johal takes a critical look at memorable scenes from Dead Space, God of War, and other games that effectively showcase environmental storytelling. ]]> Thu, 16 Jan 2020 10:30:00 EST
DreamHack Atlanta Showcase Postmortem

Victor Burgos shares his experience showcasing Neko Ghost, Jump! at DreamHack Atlanta, breaking down player stats, costs, and other key metrics. ]]> Tue, 14 Jan 2020 10:30:00 EST
How Audio Design Enhances Diablo 2

In this excerpt from Stay Awhile and Listen: Book II, author David L. Craddock examines the role sound design plays in Blizzard's classic Diablo 2. ]]> Thu, 09 Jan 2020 10:30:00 EST
Emotional Context In Decision Design

Artur Ganszyniec explains how his team used context and personal perspective to make choices relevant for players in Wanderlust Travel Stories. ]]> Tue, 07 Jan 2020 10:30:00 EST
Results From Game Design Challenge: Snow Business

Game Career Guide's readers envision creative applications for snow-themed gameplay mechanics in these winning entries for December's Game Design Challenge! ]]> Tue, 24 Dec 2019 10:30:00 EST
Permadeath As A Mechanic In Survival Horror

Carlos Garcia de la Filia weighs the benefits and drawbacks of implementing a permadeath mechanic in his team's psychological thriller Song of Horror. ]]> Thu, 19 Dec 2019 10:30:00 EST
Postmortem: Don't Give Up

Tristan Barona shares his experience making, polishing, and promoting his independently produced RPG Don't Give Up in the months leading up to its release. ]]> Tue, 17 Dec 2019 10:30:00 EST
An Interview With Senior Game Producer Christin Overton

DigiPen student Riley Roberts presents an interview with Big Fish Games senior producer Christin Overton that delivers insight into the world of game production. ]]> Thu, 12 Dec 2019 10:30:00 EST
The Seven Deadly Sins Of Writing Interactive Fiction

Lucas Zaper describes many of the pitfalls commonly associated with writing interactive fiction, and offers tips for improving your script to keep players engaged. ]]> Tue, 10 Dec 2019 10:30:00 EST
When Theme And Mechanics Collide

Dark Roast Entertainment co-founder James Margaris discusses the intersection of theme and mechanics, explaining how game designers can avoid tonal inconsistency. ]]> Thu, 05 Dec 2019 10:30:00 EST
Game Design Challenge: Snow Business

Can you design a game with snow-themed play mechanics Test your skills in December's Game Design Challenge! ]]> Tue, 03 Dec 2019 10:30:00 EST
Results From Game Design Challenge: No Sports? No Problem!

Game Career Guide's readers put sports stars in unlikely gaming roles in these winning entries for November's Game Design Challenge! ]]> Tue, 26 Nov 2019 10:30:00 EST
How Commercial Video Games Develop Players' Skills

University of Glasgow lecturer Dr Matthew Barr examines the ways in which commercial video games encourage players to develop critical thinking skills. ]]> Thu, 21 Nov 2019 10:30:00 EST
Interaction Density In Contemporary Games

Arne Neumann discusses the creative possibilities presented by interaction density, and explains how giving players meaningful choices can enrich your game's world. ]]> Tue, 19 Nov 2019 10:30:00 EST