GameCareerGuide.com - Features https://gamecareerguide.com/features/ GameCareerGuide.com - Features Thu, 24 Sep 2020 04:28:04 EDT en-us scarless@think-services.com (Simon Carless) Three Ways To Make Time For Your Game Project https://gamecareerguide.com/features/1952/three_ways_to_make_time_for_your_.php

Rahul Sehgal offers up three techniques game designers can use to set aside free time in their schedules in order to invest additional hours into their projects. ]]>
https://gamecareerguide.com/news/1952 Thu, 24 Sep 2020 10:30:00 EDT
Designing Non-Violent Games https://gamecareerguide.com/features/1951/designing_nonviolent_.php

Brian Fairbanks discusses the principles of designing non-violent games, allowing developers to broaden their project's appeal while exploring alternate gameplay mechanics. ]]>
https://gamecareerguide.com/news/1951 Tue, 22 Sep 2020 10:30:00 EDT
How To Create Great Indie Games: Make Lots Of Them! https://gamecareerguide.com/features/1950/how_to_create_great_indie_games_.php

Michael Nannings details the benefits of focusing on several small projects in order to learn valuable game design principles first-hand. ]]>
https://gamecareerguide.com/news/1950 Thu, 17 Sep 2020 10:30:00 EDT
Level Design Analysis: Oxenfurt In The Witcher 3 https://gamecareerguide.com/features/1949/level_design_analysis_oxenfurt_in_.php

Drawing from his thesis on The Witcher 3, IULM University graduate Eduardo Tassi examines the Oxenfurt area's level design using metrics and topographical maps. ]]>
https://gamecareerguide.com/news/1949 Tue, 15 Sep 2020 10:30:00 EDT
Designing For Accessibility In Fake Illusions https://gamecareerguide.com/features/1948/designing_for_accessibility_in_.php

Tom Hermans explains how he made a game about optical illusions more accessible to players by focusing on simplicity, progression, and difficulty. ]]>
https://gamecareerguide.com/news/1948 Thu, 10 Sep 2020 10:30:00 EDT
5 Software Tools Non-Artists Use To Create Game Art https://gamecareerguide.com/features/1947/5_software_tools_nonartists_use_.php

Michael Nannings suggests a collection of tools that programmers and designers can use to produce abstracted and eye-catching game art. ]]>
https://gamecareerguide.com/news/1947 Thu, 03 Sep 2020 10:30:00 EDT
Scope: Choose A Target! Focus! Shoot! https://gamecareerguide.com/features/1946/scope_choose_a_target_focus_.php

Levon Demurchyan discusses scope and the difficulties involved in maintaining a tight focus for creative works. ]]>
https://gamecareerguide.com/news/1946 Tue, 01 Sep 2020 10:30:00 EDT
Neurocracy: Using Wikipedia As A Narrative Device https://gamecareerguide.com/features/1945/neurocracy_using_wikipedia_as_a_.php

Joannes Truyens explores an alternate approach to interactive narrative, breaking down how Neurocracy's sci-fi story uses wiki articles to guide the player's experience. ]]>
https://gamecareerguide.com/news/1945 Thu, 27 Aug 2020 10:30:00 EDT
Art Tricks For Indies: Abstraction https://gamecareerguide.com/features/1944/art_tricks_for_indies_.php

Nicholas Lives explains how artists can move away from directly visualizing actions in a game world, and opt instead to represent those actions through non-literal means. ]]>
https://gamecareerguide.com/news/1944 Tue, 25 Aug 2020 10:30:00 EDT
Game Jam Beginner Tips For Success https://gamecareerguide.com/features/1943/game_jam_beginner_tips_for_.php

Michael Nannings presents general tips and advice for amateur designers who want to participate in a collaborative game jam project. ]]>
https://gamecareerguide.com/news/1943 Thu, 20 Aug 2020 10:30:00 EDT
Five Secrets Of Game Art Direction https://gamecareerguide.com/features/1942/five_secrets_of_game_art_.php

Rahul Sehgal highlights five lessons he learned from managing art teams over the last decade, revealing how directors can get the best results from artists. ]]>
https://gamecareerguide.com/news/1942 Tue, 18 Aug 2020 10:30:00 EDT
Finding The Fun In Serious Games https://gamecareerguide.com/features/1941/finding_the_fun_in_serious_.php

Game design major Daniel Wilhite explains how serious games can be made fun, and highlights elements that make for especially effective teaching tools. ]]>
https://gamecareerguide.com/news/1941 Thu, 13 Aug 2020 10:30:00 EDT
5 Game Engines To Try In 2020 https://gamecareerguide.com/features/1940/5_game_engines_to_try_in_.php

Michael Nannings outlines five game engines that indie creators can use to kickstart their creativity and establish a foothold in game development. ]]>
https://gamecareerguide.com/news/1940 Tue, 11 Aug 2020 10:30:00 EDT
13 Free Tools To Manage Remote Development Teams https://gamecareerguide.com/features/1939/13_free_tools_to_manage_remote_.php

Christian Kasilag lists the free tools he uses to communicate with his remote team during the development of Scatterbrain Studio's games. ]]>
https://gamecareerguide.com/news/1939 Thu, 06 Aug 2020 10:30:00 EDT
A Step-By-Step Guide To Marketing Your Game https://gamecareerguide.com/features/1938/a_stepbystep_guide_to_marketing_.php

Want to ensure that your game finds an audience Karl Kontus walks developers through 11 steps for establishing a community and building pre-release hype. ]]>
https://gamecareerguide.com/news/1938 Tue, 04 Aug 2020 10:30:00 EDT