- Features - Features Tue, 24 May 2022 10:37:15 EDT en-us (Simon Carless) Storytelling In Games: Character Design

Robert Renke outlines the ways in which writers and narrative designers can create believable characters by focusing on their personalities and prominent features. ]]> Tue, 24 May 2022 10:30:00 EDT
3 Things You Can Do Right Now To Become A Better Game Designer

Joe Slack explains how immersing yourself in games, game design, and the industry will teach you lessons that you can apply immediately to the games you're working on. ]]> Thu, 19 May 2022 10:30:00 EDT
Space Narratives: Rethinking Map Generation

Game designer Keith Burgun has been making Roguelike/4X-inspired games with randomly generated maps since 2008. In this article, he explains why he won't be doing that anymore. ]]> Tue, 17 May 2022 10:30:00 EDT
Help And Resources For Unreal Engine

Ben Humphreys presents a collection of resources for learning Unreal Engine, and explains how developers can search for solutions to specific issues. ]]> Thu, 12 May 2022 10:30:00 EDT
Storytelling In Games: Structure And Devices

Robert Renke examines narrative design through the lens of classic literary theory, focusing on the challenges involved in writing stories for an interactive medium. ]]> Tue, 10 May 2022 10:30:00 EDT
The Hidden Dangers Of Shoddy Moderation And Toxicity

Janne Huuskonen takes a look at the tangible risks to gaming communities and companies if their moderation teams aren't equipped to handle their tasks. ]]> Thu, 05 May 2022 10:30:00 EDT
In-Game Bug Reporter Best Practices

Ben Humphreys offers tips and tricks for getting the most out of in-game bug reporters by giving players the ability to give feedback as quickly and easily as possible. ]]> Tue, 03 May 2022 10:30:00 EDT
Storytelling In Games: Setting And Tools

Robert Renke discusses the tools that narrative designers use to establish structure and setting within a story. ]]> Thu, 28 Apr 2022 10:30:00 EDT
How Elden Ring Succeeds By Evolving Open-World Design

Josh Bycer explains how From Software made an impactful open-world game by evolving conventional trends of the genre. ]]> Tue, 26 Apr 2022 10:30:00 EDT
Request For Proposals: How To Respond

Pascal Luban offers tips for responding to a publisher's request for proposal (RFP) with a complete and thorough development plan. ]]> Thu, 21 Apr 2022 10:30:00 EDT
Solving Infinite City Sprawl In 4X Games

Nikhil Murthy outlines the steps he took to address infinite city sprawl in his postcolonial 4X strategy game Syphilisation. ]]> Tue, 19 Apr 2022 10:30:00 EDT
Basic Rules For Managing Your Team's Backlog

Harry Florencio explains how producers can best manage their game backlog in order to maximize their team's focus, clarity, and peace of mind. ]]> Thu, 14 Apr 2022 10:30:00 EDT
Narrative Design In Elden Ring

Nathan Savant presents a critical analysis of the storytelling techniques and narrative structure featured in FromSoftware's latest release, Elden Ring. ]]> Tue, 12 Apr 2022 10:30:00 EDT
Take Two: Returning To Unfinished Projects

Jacquelynne Heiman returns to 10 game projects that she started but abandoned prior to completion, focusing on which elements worked and which didn't. ]]> Thu, 07 Apr 2022 10:30:00 EDT
Storytelling In Interactive Media: Prologue

Robert Renke critically examines the concept of narrative design, outlining the ways in which it differs from design in other fields and specializations. ]]> Tue, 05 Apr 2022 10:30:00 EDT