GameCareerGuide.com - Features https://gamecareerguide.com/features/ GameCareerGuide.com - Features Wed, 11 Dec 2019 01:56:49 EST en-us scarless@think-services.com (Simon Carless) The Seven Deadly Sins Of Writing Interactive Fiction https://gamecareerguide.com/features/1878/the_seven_deadly_sins_of_writing_.php

Lucas Zaper describes many of the pitfalls commonly associated with writing interactive fiction, and offers tips for improving your script to keep players engaged. ]]>
https://gamecareerguide.com/news/1878 Tue, 10 Dec 2019 10:30:00 EST
When Theme And Mechanics Collide https://gamecareerguide.com/features/1877/when_theme_and_mechanics_.php

Dark Roast Entertainment co-founder James Margaris discusses the intersection of theme and mechanics, explaining how game designers can avoid tonal inconsistency. ]]>
https://gamecareerguide.com/news/1877 Thu, 05 Dec 2019 10:30:00 EST
Game Design Challenge: Snow Business https://gamecareerguide.com/features/1876/game_design_challenge_snow_.php

Can you design a game with snow-themed play mechanics Test your skills in December's Game Design Challenge! ]]>
https://gamecareerguide.com/news/1876 Tue, 03 Dec 2019 10:30:00 EST
Results From Game Design Challenge: No Sports? No Problem! https://gamecareerguide.com/features/1875/results_from_game_design_.php

Game Career Guide's readers put sports stars in unlikely gaming roles in these winning entries for November's Game Design Challenge! ]]>
https://gamecareerguide.com/news/1875 Tue, 26 Nov 2019 10:30:00 EST
How Commercial Video Games Develop Players' Skills https://gamecareerguide.com/features/1874/how_commercial_video_games_develop_.php

University of Glasgow lecturer Dr Matthew Barr examines the ways in which commercial video games encourage players to develop critical thinking skills. ]]>
https://gamecareerguide.com/news/1874 Thu, 21 Nov 2019 10:30:00 EST
Interaction Density In Contemporary Games https://gamecareerguide.com/features/1873/interaction_density_in_.php

Arne Neumann discusses the creative possibilities presented by interaction density, and explains how giving players meaningful choices can enrich your game's world. ]]>
https://gamecareerguide.com/news/1873 Tue, 19 Nov 2019 10:30:00 EST
Selling Your Story: From Elevator Pitches To Prototypes https://gamecareerguide.com/features/1872/selling_your_story_from_elevator_.php

Gregory Pellechi details effective techniques for selling your game's story to your team, including tips for making appealing elevator pitches. ]]>
https://gamecareerguide.com/news/1872 Thu, 14 Nov 2019 10:30:00 EST
Functions Of Sound In Games https://gamecareerguide.com/features/1871/functions_of_sound_in_.php

Unlock Audio's Elliot Callighan outlines many functions that audio can serve in game design, giving you additional methods of guiding and immersing your players. ]]>
https://gamecareerguide.com/news/1871 Tue, 12 Nov 2019 10:30:00 EST
Postmortem: The Painscreek Killings https://gamecareerguide.com/features/1870/postmortem_the_painscreek_.php

Fery Tomi reflects on the five-year development of The Painscreek Killings, highlighting the difficulties his team faced when crafting a mystery-themed adventure game. ]]>
https://gamecareerguide.com/news/1870 Thu, 07 Nov 2019 10:30:00 EST
Game Design Challenge: No Sports? No Problem! https://gamecareerguide.com/features/1869/game_design_challenge_no_sports_.php

Can you design a non-sports game starring a professional athlete Test your skills in November's Game Design Challenge! ]]>
https://gamecareerguide.com/news/1869 Tue, 05 Nov 2019 10:30:00 EST
Accessibility And Difficulty: Barriers To Art https://gamecareerguide.com/features/1868/accessibility_and_difficulty_.php

Daniel St Germain explores the relationship between accessibility and difficulty, offering insight into how developers achieve ideal gameplay balance. ]]>
https://gamecareerguide.com/news/1868 Thu, 31 Oct 2019 10:30:00 EDT
Key Principles Of Region-Based Narrative https://gamecareerguide.com/features/1867/key_principles_of_regionbased_.php

Narrative designer Nathan Savant explains how to effectively structure a three-act story that spans multiple regions within a game's world. ]]>
https://gamecareerguide.com/news/1867 Tue, 29 Oct 2019 10:30:00 EDT
Getting The Best From Your Audio Department https://gamecareerguide.com/features/1866/getting_the_best_from_your_audio_.php

DePaul University's Elliot Callighan offers hints for communicating with your audio team, giving examples of specific vocabulary to use when delivering feedback. ]]>
https://gamecareerguide.com/news/1866 Thu, 24 Oct 2019 10:30:00 EDT
Results From Game Design Challenge: Local Legends https://gamecareerguide.com/features/1865/results_from_game_design_.php

Game Career Guide's readers craft games based on local mysteries and urban legends in these winning entries for October's Game Design Challenge! ]]>
https://gamecareerguide.com/news/1865 Tue, 22 Oct 2019 10:30:00 EDT
How To Write A Captivating Game Description https://gamecareerguide.com/features/1864/how_to_write_a_captivating_game_.php

Damien Yoccoz breaks down the basic elements of successful game storefront descriptions, offering hints for standing out in crowded digital marketplaces. ]]>
https://gamecareerguide.com/news/1864 Thu, 17 Oct 2019 10:30:00 EDT