GameCareerGuide.com - Features https://gamecareerguide.com/features/ GameCareerGuide.com - Features Wed, 03 Mar 2021 09:10:31 EST en-us scarless@think-services.com (Simon Carless) Indie Insights: Hooks And Anchors https://gamecareerguide.com/features/1988/indie_insights_hooks_and_.php

David Logan discusses the importance of emphasizing compelling gameplay hooks and anchors when marketing your game. ]]>
https://gamecareerguide.com/news/1988 Tue, 02 Mar 2021 10:30:00 EST
What Every Game Designer Should Know About Human Psychology https://gamecareerguide.com/features/1987/what_every_game_designer_should_.php

Michael Moran breaks down the role that psychology plays within game development, highlighting design elements that create memorable and engaging games. ]]>
https://gamecareerguide.com/news/1987 Thu, 25 Feb 2021 10:30:00 EST
Quest Design In Linear Media https://gamecareerguide.com/features/1986/quest_design_in_linear_.php

Nathan Savant critically examines the pacing of films and novels to better understand how their structures can apply to quest design in games. ]]>
https://gamecareerguide.com/news/1986 Tue, 23 Feb 2021 10:30:00 EST
Game Studies: Physical Elements Of Play https://gamecareerguide.com/features/1985/game_studies_physical_elements_of_.php

Staffordshire University game studies student James Kinch examines physical elements of play and explains how they influence player decisions and interactions. ]]>
https://gamecareerguide.com/news/1985 Thu, 11 Feb 2021 10:30:00 EST
Spilt Milk Studios: 2020 Retrospective https://gamecareerguide.com/features/1984/spilt_milk_studios_2020_.php

Spilt Milk Studios founder Andrew Smith discusses the company's 2020 releases and its new student project publishing label. ]]>
https://gamecareerguide.com/news/1984 Tue, 09 Feb 2021 10:30:00 EST
Postmortem: Chestnut Grove https://gamecareerguide.com/features/1983/postmortem_chestnut_.php

Developer Philip Drobar tells the story of how he got started with Unity and created his pandemic-themed game Chestnut Grove in six months. ]]>
https://gamecareerguide.com/news/1983 Thu, 04 Feb 2021 10:30:00 EST
The Long Dark: Survival Game HUD Analysis https://gamecareerguide.com/features/1982/the_long_dark_survival_game_hud_.php

User interface designer Iuliana Urechi explains how The Long Dark's HUD communicates various changing game states to the player without breaking immersion. ]]>
https://gamecareerguide.com/news/1982 Tue, 02 Feb 2021 10:30:00 EST
Replayability: Game Mechanics As Periodic Dilemma Generators https://gamecareerguide.com/features/1981/replayability_game_mechanics_as_.php

Narek Aghekyan discusses the properties of high replay value games in the context of gameplay mechanics as Periodic Dilemma Generators. ]]>
https://gamecareerguide.com/news/1981 Thu, 28 Jan 2021 10:30:00 EST
A Student Experience: Making A Serious Game In VRChat https://gamecareerguide.com/features/1980/a_student_experience_making_a_.php

Game design student Nathan Hahn recalls the technical lessons he learned while developing the serious game Art Sort for the social VR platform VRChat. ]]>
https://gamecareerguide.com/news/1980 Tue, 26 Jan 2021 10:30:00 EST
Making An Among Us-Styled Game In 10 Days: Lessons Learned https://gamecareerguide.com/features/1979/making_an_among_usstyled_game_in_.php

Bari Silvestre details his recent experience making a multiplayer social deduction game in 10 days as part of the Disc Room Game Jam. ]]>
https://gamecareerguide.com/news/1979 Thu, 21 Jan 2021 10:30:00 EST
The Art Of Compelling Quest Design https://gamecareerguide.com/features/1978/the_art_of_compelling_quest_.php

Level designer Sukhraj Johal critically examines the premise, flow, goals, and rewards that contribute to a memorable quest in Ghost of Tsushima. ]]>
https://gamecareerguide.com/news/1978 Tue, 19 Jan 2021 10:30:00 EST
A Marketing Strategy For First-Time Developers https://gamecareerguide.com/features/1977/a_marketing_strategy_for_.php

Sam Barham discusses the steps he took when marketing and growing a community for his first game as a hobbyist developer. ]]>
https://gamecareerguide.com/news/1977 Thu, 14 Jan 2021 10:30:00 EST
Video Game Music: A Developer's Guide To Finding the Perfect Track https://gamecareerguide.com/features/1976/video_game_music_a_developers_.php

Kent Carter presents hints and tips for developers seeking the right tone for their project's in-game background music. ]]>
https://gamecareerguide.com/news/1976 Tue, 12 Jan 2021 10:30:00 EST
How To Fix Miscommunication Issues Within Your Team https://gamecareerguide.com/features/1974/how_to_fix_miscommunication_issues_.php

Ryan Sumo outlines some of the miscommunication issues that his team experienced during development, and explains how they were resolved. ]]>
https://gamecareerguide.com/news/1974 Thu, 07 Jan 2021 10:30:00 EST
5 Lessons Learned About Marketing With No Budget https://gamecareerguide.com/features/1972/5_lessons_learned_about_marketing_.php

Drew McIntosh shares five lessons he learned about marketing without a budget while creating Spaceslingers as an independent developer. ]]>
https://gamecareerguide.com/news/1972 Tue, 08 Dec 2020 10:30:00 EST