- Features - Features Fri, 23 Aug 2019 06:55:35 EDT en-us (Simon Carless) Creating Music For Video Games: The Plan

Ricardo Cuello outlines the basics of composing music for video games, focusing specifically on elements that establish form, character, and purpose. ]]> Thu, 22 Aug 2019 10:30:00 EDT
Designing For Short And Long Term Fun

James Kay shares the design techniques he used to ensure a fun experience for new players and hardcore fans alike over the course of Piczle Cross Adventure's campaign. ]]> Tue, 20 Aug 2019 10:30:00 EDT
Do You Have A Game Dev Coach On Your Team?

Amir Fassihi explains how one of more members of your game development team can serve a coaching role while fulfilling their own project obligations. ]]> Thu, 15 Aug 2019 10:30:00 EDT
The Big Game Branding 101

Jamin Smith presents a guide to branding your game, from establishing a direction and focus to building a style guide that ensures a consistent vision. ]]> Tue, 13 Aug 2019 10:30:00 EDT
The Importance Of Definitions In Game Design

Louis McTague discusses the value of defining specific elements in level design, citing successful approaches he has taken in past projects. ]]> Thu, 08 Aug 2019 10:30:00 EDT
Concept Art: Are We Doing This Right?

In this excerpt from her master's thesis written for the Breda University of Applied Sciences, Jitske Habekotte examines concept art's role in game development. ]]> Tue, 06 Aug 2019 10:30:00 EDT
How To Make People Play Your Game At A Convention

Giada Zavarise offers tips for getting your booth noticed, inviting attendees to play your game, and soliciting feedback in a convention setting. ]]> Thu, 01 Aug 2019 10:30:00 EDT
Creating A Game Character From Scratch

Tom Safarov walks artists through the workflow he uses to create an original game character, from initial sketches to a completed work. ]]> Tue, 30 Jul 2019 10:30:00 EDT
How To Come Up With New Game Ideas

Looking to kickstart your creativity Vadim Charugin suggests techniques for fueling inspiration and developing new takes on established gameplay formulas. ]]> Thu, 25 Jul 2019 10:30:00 EDT
A Producer's First Steps

Nick Guilliams highlights the essential qualities of an effective producer, drawing on his personal experiences in team management and coordination. ]]> Tue, 23 Jul 2019 10:30:00 EDT
One Year Of Game Dev After Graduation

Buttery Games lead designer Craig Robinson reflects on his first year of game development after graduation, highlighting the challenges that his team faced at the outset. ]]> Thu, 18 Jul 2019 10:30:00 EDT
A Guide To DIY Market Research For Indie Developers

Damien Yoccoz explains how you can use free resources to find your target audience and make your game more appealing to players through market research. ]]> Tue, 16 Jul 2019 10:30:00 EDT
Tips And Tricks To Manage Open Game Development

Want to experiment with an early access business model Goblinz Studio's Yannick Elahee outlines helpful techniques and best practices for managing open development. ]]> Thu, 11 Jul 2019 10:30:00 EDT
What Publishers Look For In Games

David Logan presents a guide to crafting your pitch and materials, getting noticed, and taking the right steps toward finding a publisher for your project. ]]> Tue, 09 Jul 2019 10:30:00 EDT
Postmortem: Ninja Dude Vs Zombies 2

Eugene Utkin details the lessons his team learned from the difficulties they faced during the production of Ninja Dude Vs Zombies 2. ]]> Thu, 04 Jul 2019 10:30:00 EDT