Josh Bycer explains how From Software made an impactful open-world game by evolving conventional trends of the genre.
Joe Slack explains how immersing yourself in games, game design, and the industry will teach you lessons that you can apply immediately to the games you're working on.
Ben Humphreys offers tips and tricks for getting the most out of in-game bug reporters by giving players the ability to give feedback as quickly and easily as possible.
Janne Huuskonen takes a look at the tangible risks to gaming communities and companies if their moderation teams aren't equipped to handle their tasks.
Robert Renke examines narrative design through the lens of classic literary theory, focusing on the challenges involved in writing stories for an interactive medium.
Ben Humphreys presents a collection of resources for learning Unreal Engine, and explains how developers can search for solutions to specific issues.
Game designer Keith Burgun has been making Roguelike/4X-inspired games with randomly generated maps since 2008. In this article, he explains why he won't be doing that anymore.
|
|