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Common Mistakes When Asking For Feedback

Iuliana Urechi highlights eight common mistakes developers make when asking for feedback, and explains how you can elicit constructive criticism and advice.

Designing For Short And Long Term Fun

James Kay shares the design techniques he used to ensure a fun experience for new players and hardcore fans alike over the course of Piczle Cross Adventure's campaign.

Creating Music For Video Games: The Plan

Ricardo Cuello outlines the basics of composing music for video games, focusing specifically on elements that establish form, character, and purpose.

Do You Have A Game Dev Coach On Your Team?

Amir Fassihi explains how one of more members of your game development team can serve a coaching role while fulfilling their own project obligations.

How My Grandmother's War Stories Became A Video Game

Design inspiration can come from unexpected sources. Bob De Schutter explains how his grandmother's war stories formed the basis of his nonfiction game's narrative.

Game Design Challenge: Face Your Fears

Can you design a game that helps young players overcome their childhood fears? Test your skills in September's Game Design Challenge!

DunkRatz Design Blog: Path To The Cheese Cannon

Pink House Games' Ozzie Smith discusses the many design tweaks and compromises that become necessary when creating a local multiplayer action game.

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  • Modeling A Formula 1 Car In 3D [08.29.19]
  • img Aditya Rajani walks artists through the process of modeling, texturing, and rendering a Formula 1 car in 3D, offering insight into how to avoid common mistakes.
  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.