- Making An Among Us-Styled Game In 10 Days: Lessons Learned
[01.21.21]
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Bari Silvestre details his recent experience making a multiplayer social deduction game in 10 days as part of the Disc Room Game Jam.
- The Art Of Compelling Quest Design
[01.19.21]
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Level designer Sukhraj Johal critically examines the premise, flow, goals, and rewards that contribute to a memorable quest in Ghost of Tsushima.
- A Marketing Strategy For First-Time Developers
[01.14.21]
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Sam Barham discusses the steps he took when marketing and growing a community for his first game as a hobbyist developer.
- Video Game Music: A Developer's Guide To Finding the Perfect Track
[01.12.21]
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Kent Carter presents hints and tips for developers seeking the right tone for their project's in-game background music.
- How To Fix Miscommunication Issues Within Your Team
[01.07.21]
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Ryan Sumo outlines some of the miscommunication issues that his team experienced during development, and explains how they were resolved.
- Free Game Development Tools For Novice Game Creators
[02.20.18]
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Ready to start making your first game? Developer Thomas Glare examines the capabilities and limitations of many freely available game development tools.
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CG Spectrum
--Worldwide, Online
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Recently ranked the second best online art school in the world by The Rookies, CG Spectrum offers world-class specialized online training for Animation, VFX, and Game Design taught by Award Winning Artists.
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