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5 Software Tools Non-Artists Use To Create Game Art

Michael Nannings suggests a collection of tools that programmers and designers can use to produce abstracted and eye-catching game art.

How To Create Great Indie Games: Make Lots Of Them!

Michael Nannings details the benefits of focusing on several small projects in order to learn valuable game design principles first-hand.

Level Design Analysis: Oxenfurt In The Witcher 3

Drawing from his thesis on The Witcher 3, IULM University graduate Eduardo Tassi examines the Oxenfurt area's level design using metrics and topographical maps.

Scope: Choose A Target! Focus! Shoot!

Levon Demurchyan discusses scope and the difficulties involved in maintaining a tight focus for creative works.

Three Ways To Make Time For Your Game Project

Rahul Sehgal offers up three techniques game designers can use to set aside free time in their schedules in order to invest additional hours into their projects.

Designing Non-Violent Games

Brian Fairbanks discusses the principles of designing non-violent games, allowing developers to broaden their project's appeal while exploring alternate gameplay mechanics.

Designing For Accessibility In Fake Illusions

Tom Hermans explains how he made a game about optical illusions more accessible to players by focusing on simplicity, progression, and difficulty.

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  • Designing Non-Violent Games [09.22.20]
  • img Brian Fairbanks discusses the principles of designing non-violent games, allowing developers to broaden their project's appeal while exploring alternate gameplay mechanics.
  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.