Game Career Guide is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Get the latest Education e-news
  • Results from Game Design Challenge: Joy

    - staff

  • Madeline Henderson, Game Design Major at Montgomery College, Seed

    A single seed falls into the crack of a sidewalk in a very boring, small city. This is Seed, a small game designed to bring joy.

    The player is in control immediately after the introduction. The goal is to turn a flat, colorless city into a flourishing forest. There is no destruction of buildings or plants, only the growing of plants over buildings and over each other. How quickly the city is covered does not matter, nor does how much the city is covered when the player decides he/she is finished creating. The lack of time restrictions and specific requirements allows the player to truly relax and enjoy the game.

    The game is played by selecting options from a visual interface and then drawing lines. The player chooses the type of plant and the color of the flowers (or chooses not to have flowers) and draws a path for the plant to grow.The drawing can be on the sidewalks, streets, or up the sides of buildings. The player can draw many plants with different settings to create mixed variety or to strategically customize his/her forest. The player can also draw/place rivers to add a nice touch to the forest.

    The line will gradually start to grow out into a larger plant. The rain button at the top right corner can be clicked if the player wants to temporarily speed up the growth of the plants. The rain button can be pressed at any time and as many times as the player desires. The player can travel to other players' cities to watch their forests grow in real-time. The player can also gain the ability to grow new kinds of plants by visiting other players around the world. However, in order to avoid negative feedback, players cannot converse with each other.

    An example of the interface. Plant types are trees, vines, grass, and flowers. The game can be saved at any time.

    The game is always growing and changing so the player will likely not need to start a new game but the option to do so is available on the game's start menu. Seed has no time limit and no losing condition. If the player creates a plant that is undesired, another plant can simply be drawn on top of it. The game also features pleasant background music and allows the player to import his/her own music at the start of the game. Seed offers the joy of creation and the joy of freedom and is simple enough to use easily but has enough options and randomization to ensure that every creation is unique.


comments powered by Disqus