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  •'s Game Design Challenge: Architectural Pursuits

    - Manveer Heir and staff
  • blocks's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.

    Each Wednesday we'll present you with a challenge about developing video games. You'll have one week to brainstorm a brilliant solution (see below for how to submit your answers). The following week, the best answers and the names of those who submitted them will be posted along with some commentary.

    The Challenge
    Design a game about architecture.

    Assignment Details

    One could make the argument that Jenga is a game about architecture. Tetris could be another, though the interpretation is quite different. Is Sim City about architecture? Unreal Engine 3 was not long ago licensed by a mega architectural firm, which is using the technology to wow clients with visions of grand construction.

    This Game Design Challenge is to develop a game concept based on the theme "architecture." You may interpret the theme however you see fit.

    We want to know:

    • The name of your proposed game
    • Who will play it (target audience)
    • What platform it can be played on
    • How it's played (a detailed description of the gameplay and if applicable, the story behind the game)
    • Why it will be fun to play
    • And how you have interpreted the theme "architecture," if it is not obvious.
    Sketches, mock-ups, and other images that help you explain your idea are welcomed.

    The key to this challenge will be in your interpretation of "architecture." If you think Sim City and Jenga couldn't be more different, well, we want your game idea to be equally and spectacularly apart from these games and yet somehow like them, too.

    To Submit
    Work on your ideas, figure out your strategy for coming up with a solution, and ask questions on the forum. When your submission is complete, send it to [email protected] with the subject line "Design Challenge: Architectural Pursuits." Please type your answer directly in the email body. Submissions should be no more than 500 words and may contain up to three images. Be sure to include your full name and school affiliation or job title.

    Entries must be submitted by Wednesday, March 5, 2009.

    The responses for this challenge will appear the week of March 9, 2009.

    Disclaimer: is not responsible for similarities between the content submitted to the Game Design Challenge and any existing or future products or intellectual property.


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