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  • How To Measure Fun For Game Designers [10.08.20]
  • img Can fun be measured on a quantitative scale? Roman Szomolai explains how player enjoyment can be tested and estimated during the design process.
  • Postmortem: Neon Climber [10.06.20]
  • img Nikita Pavlov looks back on the creation of the mobile action game Neon Climber, his team's first release as an independent studio.
  • Scope: Maintaining Focus [10.01.20]
  • img Levon Demurchyan delivers advice regarding scope creep, explaining how producers, managers, and teams can keep their projects from spiraling out of control.
  • Designing Non-Violent Games [09.22.20]
  • img Brian Fairbanks discusses the principles of designing non-violent games, allowing developers to broaden their project's appeal while exploring alternate gameplay mechanics.