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  • Postmortem: Cybervisulization [04.27.21]
  • img Rochester Institute of Technology game design students Kevin Laporte, Justin Neft and Robley Evans chronicle the development of their data visualization tool.
  • Subverting Player Expectation Part II [04.13.21]
  • img Naughty Dog level designer Pete Ellis illustrates how The Last of Us Part II mixes up its gameplay mechanics to reduce predictability while keeping players engaged.
  • Game Pillars And Values [04.08.21]
  • img Subnautica director Charlie Cleveland explains how to establish a foundation of pillars and ideological values during the early stages of game development.