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  • A Different Approach To Difficulty [11.13.18]
  • img Critiquing several common approaches to difficulty design, Alex Vu suggests an alternate strategy to keep players hooked while minimizing frustration.
  • Game Design Challenge: Just In Time [11.06.18]
  • img Can you design a game that features time travel as a central gameplay mechanic? Put your skills to the test in our latest Game Design Challenge!