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  • Postmortem: Chestnut Grove [02.04.21]
  • img Developer Philip Drobar tells the story of how he got started with Unity and created his pandemic-themed game Chestnut Grove in six months.
  • The Long Dark: Survival Game HUD Analysis [02.02.21]
  • img User interface designer Iuliana Urechi explains how The Long Dark's HUD communicates various changing game states to the player without breaking immersion.
  • The Art Of Compelling Quest Design [01.19.21]
  • img Level designer Sukhraj Johal critically examines the premise, flow, goals, and rewards that contribute to a memorable quest in Ghost of Tsushima.