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  • Devlog 0: How I Got Started [03.05.20]
  • img Misdirection Games designer Aaron Maus details the planning, experiments, and prototypes that led up to the creation of his first game.
  • Design Challenges: Children Of Morta [03.03.20]
  • img Narrative designer Hamid R. Saeedy discusses his team's design process and the challenges they faced during Children of Morta's development.
  • Learning How To Make A 3D Model [02.25.20]
  • img Jellygon's Oliver Smith recalls his recent experience making a 3D model, detailing the process from pre-production to final rigging.