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  • Book Excerpt: Complete Guide to Game Audio [01.09.07]
  • img Aaron Marks gives an overview of audio in game industry in an introductory chapter from The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers.
  • Book Excerpt: Killer Game Programming in Java [11.28.06]
  • img This excerpt from Killer Game Programming in Java explains in detail flocking, a computer model for the coordinated motion of groups of entities called boids, in the context of Java game coding.