- Ten Games In A Year: The CalArts Game Makers Postmortem
Nathan Savant outlines the successes, failures, and creative output of a student-led game-making club at the California Institute of the Arts.
- Student Postmortem: Oxygen Summer 2015 Release
Adam Moore looks back on the development of Oxygen, a survival horror investigation game for PC created by a student team at the University of Advancing Technology.
- Serious Games and VR: A Postmortem
Marcelo Spiezzi Raimbault reflects on the creation of an Oculus Rift-powered training simulation helmed by a team of students at the Guildhall at SMU.
- Final Project Postmortem: Nina
Martin Egger takes a critical look at Nina, the final project he created while pursuing a bachelor's degree in game design at Full Sail University.
- Postmortem: Spellblade
Marcelo Spiezzi Raimbault explains what went right and what went poorly during the development of Spellblade, a run-and-gun shooter created at SMU Guildhall by a team of 4 students.
- Postmortem: Reverie
Rowan McDonald looks back on the collaborative student project Reverie, a narrative-focused first-person adventure game powered by the Oculus Rift.