- Postmortem: Dear Stranger's Augmented Reality and an MDA Perspective
SassyBot Studio's Tino van der Kraan takes a critical look back at Dear Stranger, an inventive augmented reality application developed during a 72-hour game jam.
- Postmortem: Identity
Michael Quist details the development of Identity, a third-person stealth game created by a 14-person team at SMU Guildhall.
- Postmortem: SuperCrush
Matt Worrell tells the story behind SuperCrush, a 2D twitch platformer built in the Unity 2D engine.
- Postmortem: Project Island
Philip Yao describes the creative process behind Project Island, a 3D survival RTS helmed by a team of student at the Guildhall@SMU.
- Postmortem: Terranaut
Philip Yao looks back on Terranaut, a 2D exploration game produced by a close-knit team of students at The Guildhall at SMU.
- Postmortem: Magnet Ball
Livio De La Cruz explains how learning and adapting on the fly saved the ambitious but struggling student project Magnet Ball in this postmortem feature.