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  • Postmortem: Elimination [06.20.19]
  • img New York University PhD candidate Ahmed Khalifa explains how his team gathered player data to evaluate the design decisions made during a recent project.
  • Postmortem: Skirmish Line [05.30.19]
  • img Tony Hua takes a detailed look at the unexpected challenges he faced during the development of the tactical strategy game Skirmish Line.
  • Postmortem: Das Geisterschiff [05.21.19]
  • img Romanus Surt explains how he incorporated mechanics from adventure games, dungeon crawlers, and survival horror titles during the development of Das Geisterschiff.
  • Postmortem: Project Lake Ridden [10.25.18]
  • img Midnight Hub's Sara Casen recalls the challenges two coders, two artists, and one producer faced when developing and marketing their debut project Lake Ridden.
  • Learn By Doing: The Auxilium Postmortem [05.08.18]
  • img Justin Gibbs recaps the development of Auxilium, an Unreal Engine project created by a group of students over the course of a semester at SMU Guildhall.