- Postmortem: What Lies Beneath
Jose Abalos takes a look back at the creation of What Lies Beneath, a survival horror-themed Half-Life 2 mod inspired by Resident Evil 4 and The Cabin in the Woods.
- Postmortem: Reggie
The Guildhall at SMU student Jose Abalos critically examines the development of Reggie, an adventure game created as part of his Directed Focus Study I course.
- Postmortem: Barricade: Midnight Terror
Jeb Alvarado from Kraniumtivity Games looks back on the creation of Barricade: Midnight Terror, a horror-themed defense game for iOS.
- Postmortem: Rage Runner
Jacob Burke from Hypercane Studios examines the creative process behind Rage Runner, an obstacle-avoidance game he developed in partnership with his brother Zach.
- Postmortem: Asterogue
Jon Gill presents an in-depth look at the creation of Asterogue, a mobile action-roguelike developed by a team of Computer Science seniors at the University of California in Santa Cruz.
- Postmortem: Armourgeddon
Benjamin Roye critically examines the student-led development process behind the "steam-punk-esque, shoot many robots, third-person action game" Armourgeddon.