- Maxims of Game Design
[02.04.10]
-
Game educator Lewis Pulsipher delivers a list of useful maxims for game design -- simple rules to ponder that will help you on the road to creating a game your players will enjoy.
- Game Design Challenge: A New Vision
[02.03.10]
-
Our latest challenge asks readers to take a game that's ahead of its time and bring it into the present day -- keeping what was good and smoothing out the rough edges.
- Results from Game Design Challenge: Free To Play
[02.02.10]
-
Game Career Guide's readers tackled the growing free-to-play market in our latest game design challenge, and found creative solutions to monetize their original concepts.
- Moving From ActionScript 2 to ActionScript 3
[01.28.10]
-
Having trouble transitioning to the latest version of ActionScript? Arkadium developer Michael Greenhut walks you through some of the most common problems that arise when making the switch.
- Student Postmortem: Drifters
[01.26.10]
-
What does it take to create a multiplayer online game as a student project? Florida Interactive Entertainment Academy student Steve Durst here recounts the process behind the demon-possessed Drifters.
|
|
-
Flashpoint - The Academy of Media Arts & Sciences
--Chicago, IL
-
Flashpoint, The Academy of Media Arts and Sciences, is Chicago's first digital media arts college, offering intensive two-year programs in four digital disciplines: VFX/ANIMATION | GAME DEVELOPMENT | FILM/BROADCAST | RECORDING ARTS
- 2010 IGF Reveals Mobile Category Winners, Audience Voting, Award Hosts
[02.08.10]
-
2010 Independent Games Festival organizers have revealed the five IGF Mobile category finalists battling for Best Mobile Game at GDC, also debuting the IGF Audience award and revealing the hosts for this year's Awards.
- Round-Up: Gamasutra Network Jobs, Week Of February 5
[02.05.10]
-
In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Black Rock Studio, Blizzard and more.
- EA: Distribution Business To Be Pared Down, Headcount Stable In 2010
[02.08.10]
-
EA will be publish fewer externally-developed games, focusing on internal titles with higher margins, the company said today, and it plans to keep its headcount steady through its upcoming fiscal year.
|