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Getting a Job Creating Sound and Music for Videogames

Industry veteran Will Morton gives hints and tips for anyone looking to jump-start a career in gaming audio.

Postmortem: Vanishing Point

Kevin Wong looks back on his experience as the lead designer for the 2015 USC Advanced Games Project Vanishing Point.

Excerpt: Unity in Action

Joseph Hocking explains how to create convincing skyboxes using Unity in this excerpt from his newly released book Unity in Action.

The Game Design Process

Online game development coach Game Design Ed outlines his personal game design process, including a detailed look at every step and decision along the way.

Tips for Modders from a Black Mesa Developer

Black Mesa lead artist Adam Engels offers a series of quick tips for developers starting out on mods and related projects.

Results from Game Design Challenge: Twin-Stick Test

Game Career Guide's readers draft a series of creative games in which two analog sticks control two distinct in-game elements as part of our latest Game Design Challenge.

Vancouver Film School

The one-year Game Design program at Vancouver Film School covers everything students need to thrive in the game industry, from game theory to coding to portfolio production.

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  • Postmortem: Vanishing Point [07.02.15]
  • img Kevin Wong looks back on his experience as the lead designer for the 2015 USC Advanced Games Project Vanishing Point.
  • Excerpt: Unity in Action [06.25.15]
  • img Joseph Hocking explains how to create convincing skyboxes using Unity in this excerpt from his newly released book Unity in Action.
  • platinum Academy of Art University --San Francisco, CA 
  • Academy of Art University
    With state-of-the-art campuses online and in San Francisco, Academy of Art University equips artists and designers for rewarding professional futures. The Academy guides students to achieve their creative potential.