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Download the 2014 Game Career Guide Now!

Looking to advance your career in the video game industry? The free annual Game Career Guide for 2014 is now available!

Featured School Game: Life

Life is a 3rd Person Platformer where the player must return color, or life, back to his world. To do this, the player must kill enemies and take their color. They must then traverse through the environment to an activation point before they run out of time.

Game Career Guide Salary Survey 2014

In the annual Game Career Guide for 2014, you'll find the results of Gamasutra's most recent industry-wide salary survey, which offers useful learnings to indie and AAA developers alike.

Game Development Degrees at DigiPen Institute of Technology

For more than 25 years, DigiPen has advanced the video game industry by helping students become exceptional programmers, engineers, designers, and artists. DigiPen offers undergraduate degree programs that focus on nearly every discipline related to video game creation, from graphics programming and game design to digital art and sound design. Students master the fundamentals of their field, then collaborate on yearly projects where they build their own original PC games from concept to completion.

Tales of Terrachanics

Game developer Glen Cooney details the production cycle, the challenges he encountered, and the lessons he learned in creating Terrachanics.

Results from Game Design Challenge: Wild Wild Life

Game Career Guide's readers respond to our call for wildlife-focused gameplay designs with entries starring fennec foxes, leopards, and other exotic critters. These are our top picks.

Vancouver Film School

The one-year Game Design program at Vancouver Film School covers everything students need to thrive in the game industry, from game theory to coding to portfolio production.

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  • Postmortem: Identity [11.20.14]
  • img Michael Quist details the development of Identity, a third-person stealth game created by a 14-person team at SMU Guildhall.
  • Tales of Terrachanics [11.18.14]
  • img Game developer Glen Cooney details the production cycle, the challenges he encountered, and the lessons he learned in creating Terrachanics.
  • Postmortem: SuperCrush [11.11.14]
  • img Matt Worrell tells the story behind SuperCrush, a 2D twitch platformer built in the Unity 2D engine.
  • Game Career Guide Salary Survey 2014 [08.27.14]
  • img In the annual Game Career Guide for 2014, you'll find the results of Gamasutra's most recent industry-wide salary survey, which offers useful learnings to indie and AAA developers alike.
  • Annual Game Career Guide
    The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.