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Featured School Game: Life

Life is a 3rd Person Platformer where the player must return color, or life, back to his world. To do this, the player must kill enemies and take their color. They must then traverse through the environment to an activation point before they run out of time.

Balancing Multiplayer Games: Intuition, Iteration and Numbers

As games become more complex, so does the task of balance. Here, Peter Qumsieh explores a number of methods used to obtain balance within multiplayer games.

Results from Game Design Challenge: Twisted History

Game Career Guide's readers present a series of creative game designs inspired by real-world historical events. Read on for our top picks.

Commissioning an Artist

Brian Woody outlines the process involved in commissioning an artist contractor for indie and student projects.

Game Design Challenge: Twisted History

Can you take a bizarre historical event and turn it into a workable game concept? Test your skills with our latest Game Design Challenge.

Vancouver Film School

The one-year Game Design program at Vancouver Film School covers everything students need to thrive in the game industry, from game theory to coding to portfolio production.

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  • Commissioning an Artist [02.26.15]
  • img Brian Woody outlines the process involved in commissioning an artist contractor for indie and student projects.
  • Game Career Guide Salary Survey 2014 [08.27.14]
  • img In the annual Game Career Guide for 2014, you'll find the results of Gamasutra's most recent industry-wide salary survey, which offers useful learnings to indie and AAA developers alike.
  • Annual Game Career Guide
    The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.