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#11 | |||||||||
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Administrator
Location: UK |
Quote:
If you are a perfectionist, then don't ever work on a licensed project, you just end up being frustrated and confined. Also, be prepared to learn when to let go of something. Nothing is ever perfect, something could always be tweaked but there is always a point where 'its good enough' and the game needs to be shipped.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#12 | ||||||||
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Administrator
Location: UK |
By strange coincidence, Games TM (a UK multiformat magazine) as an article on "Where do bad games come from?" and asked members of the industry. The key points are:
> Meddling Publishers > Money > Delays > Testing > Licensed games > Ambition Worth a read if you can get hold of it.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#13 | |||||||||
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Senior Member
Location: Saint Paul, Minnesota |
The problem is that movie video games are made and released like movie paperbacks. Almost all action moves are released in tandem with a novelisation of it. The book sucks, but they make money. For some reason, movie based games get more attention.
Of course, The Chronicles of Riddick: Escape from Butcher Bay was one awesome movie-game. Quote:
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