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  • Results from Game Design Challenge: iPad

    - staff
  •  The iPhone and iPod touch created a huge new market for mobile gaming that's in many ways more vibrant and exciting than traditional handhelds, Sony's PSP and the Nintendo DS.

    Now, the iPad has launched in the U.S. to tremendous sales; a very, very high proportion of its apps are games.

    Game Career Guide challenged its readers to think about how the iPad differs from the iPhone -- screen size, the possibility of in-person multiplayer, and other new features -- and then come up with a design for a game.

    What follows are the best and most original entries we received. Here are our top picks:

    Best Entries

    Ryan George, Columbia College Chicago Student, iToss (see page 2)
    iToss is a clever game of virtual Frisbee that sacrifices none of the original game's appeal. The iPad's accelerometer ensures that Frisbee's physical aspect remains fully intact, and the simple but fun concept is a perfect fit for the App Store.

    Cesar Alejandro Manzano Ortiz, Preparatoria del Tecnológico de Monterrey Campus Chihuahua, Talk to Me (see page 3)
    A few iPad games -- notably EA's Scrabble -- include optional gameplay features that involve linking an iPhone or iPod Touch to the iPad via a Bluetooth connection. Talk to Me expands on this concept in an intriguing cooperative stealth title.

    Carl Killian, Mothership (see page 4)
    Mothership's complex competitive gameplay would not be possible on the small screen of an iPhone or iPod Touch, but the iPad's expanded screen size allows players to enjoy this unique two-player shoot'em-up.

    Honorable Mentions
    Jade Krafsig, iFall 2 Pieces (see page 5)
    Aaron Yip, Student at the Georgia Institute of Technology, Finger Painting Wars (see page 6)
    Jay Gavarra, You Complete Me (see page 7)
    Mohit Punia, Game Designer, The Flydiator (see page 8)
    Kayleigh Oliver, Senior Tester, Construction Destruction (see page 9)
    Nikki Dibya Wardhana, Agate Studio, Slate Magicians (see page 10)
    Patrick C. Payne, Engineering Project Lead EA Spain, iTwist (aka Finger Twister) (see page 11)


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