GameCareerGuide's Game Design Challenge: The Crisis of Credit
[05.20.09] - GameCareerGuide.com staff
GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.
Every few weeks, we'll present you with a challenge about developing video games. You'll have two weeks to brainstorm a brilliant solution (see below for how to submit your answers). After the two week submission period elapses, the best answers and the names of those who submitted them will be posted, along with some commentary.
Create a game that explains the global credit crisis in a fun way.
Can you use games to explain an important concept? Can you still make a game that does that fun?
Recently, filmmaker Jonathan Jarvis created a succinct, informative, and entertaining short video to explain the complexities of the global credit crisis:
Could you do the same thing with a game? That's your challenge: come up with a game that's fun and clever, and explains the global credit crisis in a way the player could understand.
Any genre of game could be your target. Will you make a survival horror game starring an average American protagonist navigating through a field of zombie loans? Will you create a casual time management game that puts the player in the shoes of a lender? The result is up to you.
Work on your ideas, figure out your strategy for coming up with a solution, and ask questions on the forum . When your submission is complete, send it to email firstname.lastname@example.org with the subject line "Design Challenge: Global Credit Crisis" Please type your answer directly in the email body.
Submissions should be no more than 500 words and may contain up to three images. Be sure to include your full name and school affiliation or job title.
Entries must be submitted by Wednesday, June 3
Results will be posted Tuesday, June 9
Disclaimer: GameCareerGuide.com is not responsible for similarities between the content submitted to the Game Design Challenge and any existing or future products or intellectual property.