Results From Game Design Challenge: Battle Royale

By Danny Cowan [03.26.19]

Battle royale games are a hot topic in the modern gaming world. After PlayerUnknown's Battlegrounds laid the groundwork for the genre, Epic's Fortnite emerged as a genuine cultural phenomenon, and the recent success of Apex Legends showcases the endurance of the battle royale formula.

The battle royale format is fairly simple: 100 people battle against one another until only one player is left standing. To date, battle royale games typically take the form of shooters where players compete with one another for resources and weapons. However, Arika's Tetris 99 demonstrates that battle royale gameplay can survive drastic shifts in genre while keeping its core appeal intact. We think that many other games, genres, and franchises could produce similarly enthralling gameplay using the battle royale formula as a basis.

For Game Career Guide's latest Game Design Challenge, our readers designed battle royale spinoffs for existing games and franchises. Here are our top picks!

Best Entries

NJIKI.T Eddy Alain, Game Design Student at ArtFX in Montpellier, France, Age of Empires Royale (see page 2)

Hannah Q. Nguyen, Student at North Garland High School in Garland, Texas, Cooking Mama Battle Royale (see page 3)

Andrew J Barnett, Student at The University of Montevallo, Street Fighter Battle Royale (see page 4)

Samer Muhanna, Student at North Garland High School in Garland, Texas, Pokemon Battle Royale (see page 5)

HUE Lorène, Game Design Student at ArtFX in Montpellier, France, Animal Crossing Battle Royale (see page 6)


NJIKI.T Eddy Alain, Game Design Student at ArtFX in Montpellier, France, Age of Empires Royale

Age of Empires Royale is a battle royale version of the history-based real-time strategy video game "Age of Empires"

Gameplay

Age of Empires asks the player to develop a civilization from a living tribe of hunting and gathering to an Iron Age empire. To win, the player must collect resources to build buildings, develop new technologies and create an army capable of defeating opposing armies and destroying their bases. Resources must also be preserved since they are not renewed during the game; when a tree is felled it will not grow back.

The player can choose to control one of the twelve civilizations of the game. These are divided into four distinct groups whose architectural style is inspired by the civilizations of East Asia, Mesopotamia, Egypt and Greece.

Battle royale aspect and how to win:

The  difference with the classic game is that the players appear in a map with 99 other players, and the winner is the player whose civilization will be the last remaining in the game or the  player with the highest score after 10 hour.

A player is eliminated after the complete destruction of his buildings and his fighting units.

The players begins in a random locations in the map, close or not to strategic resources like woods or the sea , and more or less far from other players.


At first, players only have vision in the surrounding areas.

Unlike other battle royale, After a while, the playable area does not diminish, but every hour, the visibility of unexplored areas of each player increases, so that the players still in the game after 9 hours of games have visibility on all other players in the game.

So the players have to:

collect resources, build,  trade, make alliances, betray, form an army, attack; play aggressively or strategically to be the last survivor, or the remaining players with the highest score after 10 hours.


Hannah Q. Nguyen, Student at North Garland High School in Garland, Texas, Cooking Mama Battle Royale

Premise of the game: We will have ‘game rooms' in which up to 100 contestants can participate in a series of cooking challenges. The game will be structured as a ‘bracket contest', where players are placed randomly in four equally filled rooms. Each ‘room' will involve the players being assigned a certain random dish to create, and they will face off trying to create the best version of the dish. Players will earn a score at the end of the round, which will be contingent on the accuracy to which the players create their dish (same concept as the original Cooking Mama game).

If there are multiple players left or there are players who scored the highest possible, the game will continue, making the player create another dish. This creates levels and and each level will be harder and harder. The rounds will continue until one ‘reigning cook' is crowned above the rest. The maximum amount of levels will be five and the winner(s) will be rewarded with new recipes. This will unlock higher difficulties to increase the gaming experience.

Our battle royale game will ultimately keep the same cooking for a score aspect the original Cooking Mama has, only shifting the premise of the game from a single player game to a multiplayer game.

The strategy to win the game would be to be as accurate as possible when replicating the recipe given to you in the round you're in. The more precise and closer to perfection, the more points that will be awarded to you and will give you a higher chance of moving on to the next round, and ultimately winning the game!


Andrew J Barnett, Student at The University of Montevallo, Street Fighter Battle Royale

My version of a game turned into a battle royale would be taking a fighting game such as Street Fighter and turning it into a battle royale.


Samer Muhanna, Student at North Garland High School in Garland, Texas, Pokemon Battle Royale

Ideas:

-50 pokemon trainers spawn in a big open map, 100 will cause for too many unnecessary battles

-There will be pokeballs, with pokemon inside, that each player can grab

-You can grab up to 3 pokeballs

-Once you interact with another player, they have to have at least one pokeball, you will partake in a standard pokemon battle that no one can third party

-Who ever wins can take the losers pokemon

-There will also be revives and potions on the floor that can be used to heal your pokemon

-Once there are two players left they will automatically partake in their battle

-Before you land you are allowed to take a starter pokemon, however they will most likely not be very viable as the game continues as they will be relatively weak

-You can also find rare candies on the floor that can evolve your pokemon

-The pokemon you find will already have a set moveset, (different pokeballs of the same pokemon may have different movesets)

-The areas in the map will be from the actual games

-If you have a pokemon that knows an hm (e.g fly) you can use it to move throughout the map, however a move like fly won't be able to be used if you are near another player or are already in battle, but something like surf can be used near another trainer.

-Once you finish a battle you will have a chance to heal your party or take the loser's items to heal your party

-It will be a third person game

-When the battle starts all pokemon will be at the same level(50)

-Legendary pokemon won't be spawning until there are 10 players left

-It will be very obvious to see a legendary pokemon spawning, so players are attracted to it

-However the legendary pokemon can be something like a jirachi or a rayquaza it depends on the player's luck

-Status ailments such as paralysis will be removed once a battle is complete

-There will be many skins that the player either earns or purchases (not decided)

-They skins can also be characters that aren't playable from the original games such as elite four members or rivals

-There can be a possibility for every to choose their 4 moves for each pokemon, assuming only generation 1 pokemon are used, which would only be about 150

-They can choose from learned moves, tms, hms, and possible egg and special moves (eg. draco meteor)


HUE Lorène, Game Design Student at ArtFX in Montpellier, France, Animal Crossing Battle Royale

Synopsis: The royal battle is a competition between villagers from all villages, in a giant arena resembling a village or city. The characters wear costumes and protections, and are not really injured or killed.The last character still standing will be the winner.


1. Character: Each player plays a customizable character (human, animal).

Examples:

Shovel: The shovel can occasionally dig bells into the ground, or grow bells. Axe: The golden ax is unbreakable.

2. Environment:

3. Interfaces (UI):

4. Out-Game and others:

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