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  • Results From Game Design Challenge: In The Cards

    [01.29.19]
    - Danny Cowan

  • Hue Lorène, Game Design Student at ArtFX in Montpellier, France, Life is Strange: The Card Game

    A 2 player cooperative narrative exploration game.

    The scenario is composed of places, themselves composed of several cards. The complete story is subdivided into several "short acts" which always take a certain number of maximum turns to be accomplished. Players make choices that generate divergent paths in the story that themselves create changes in the circumstances of the main plot.


    1. Cards & Tokens:

    • Characters Cards: Cards with informations on characters.

    • Maps cards: The story is divided into several sets of places. Map's cards provide access to the different locations of each set.

    • Places cards: Each place is constructed by a set of cards showing the place. Cards must be aligned in the alphabetical order of the letters on the back of the cards. Once returned, the cards describe a situation and allow the characters to act and make choices. There may be several copies of the same place, each different depending on the temporality and events already passed.

    • Story Cards: Contains the result of a character's action (dialog or other action). In the case of a dialogue, the card gives the sentences of a NPC as well as 3 choices of answers of the characters. In the case of an action, the card gives the result.

        • Future Visions: This cards is an illustration representing Max's vision of the future
        • End's Cards: Cards announcing an end of the story among several possible ends.
    • Items cards: Representing the objects, information, SMS and NPC that the characters will receive. Each item identified by a number on the back.

        • Maps cards: New piece of the map, with a new place.
        • Old Photographies (Time Travel): Old photographs allowing Max (and Chloe) to  do a time travel.
    • The Rewind Tokens: Each turn, players add 1 token to a card slot. Max can rewind up to one of the token. Whenever Max rewind of 1 turn, players remove 1 token, etc. Tokens are removed at each checkpoint.


    2. Characters: Both characters do actions like:

      • Moving between cards and places. The characters must move together between places and can not be in different places.
      • Interact with objects/NPC.
      • Choose a reply in a conversation.

    3. Turns: A turn represents the time it takes for Chloe and Max to complete each 1 action.

    4. Powers or Capacity:

    • Backtalk: Chloe uses arguments and insults to get someone to do what her want.

    • Rewind: Max can rewind the time to a limited degree. Any item(s) on her person before time traveling are also kept with her after the fact, however, Chloe and all item(s) on her are affected. For each rewind turn, put the related story cards back in the deck.

    • Time Travel: Max can transfer her consciousness back to the time period when a photo was taken in order to change the past.

    • Future Vision: Max gets visions through which she can deduce the future.

    5. Others:

    • Blue Butterfly: This action will have consequences on the story.

    • Check point:  Each "act" of the story is separated from check point noting the progress of the characters. Once a point is past, Max can no longer rewind behind.

    • No Rewind: Max cannot use her rewind powers and therefore makes decisions she has to live with as the game progresses.

    • Forced Rewind: Max is forced to rewind because a danger, or is required to do something specific in order to progress further.

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