- Controller Design: Project Black Dagger
[02.02.12]
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Full Sail University student Stacey Miller proposes a new controller design for the PlayStation 3, adding an touch-sensitive OLED screen and a new ergonomic style.
- Excerpt: Android Game Elements and Tools
[01.31.12]
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In this excerpt from Learning Android Game Programming, author Richard A. Rogers presents some basic and essential tips for making your own game on Android devices.
- Fear And Emotion In Silent Hill 2
[01.26.12]
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In this latest game narrative review, The Guildhall at SMU student Demitrius James Pennebaker picks apart the ways in which Silent Hill 2's story succeeds, and the ways in which it falters.
- Applying Game Design To A Medical Study Aid
[01.24.12]
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Charlie Czerkawski, developer at independent game studio Guerilla Tea, examines the medical study aid Ward Round, while detailing the video game design principles used in its creation.
- Nonsensical, Humorous Storytelling In Disgaea 3
[01.19.12]
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In a continuing series of game narrative reviews, Jaddua Ross, a student at The Guildhall at SMU, picks apart the silly, convoluted, and occasionally ludicrous story of Nippon Ichi's Disgaea 3.
- Game Design Challenge: Make An Epilogue
[01.18.12]
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GCG has debuted its latest Game Design Challenge, this time asking readers to design an epilogue to a game of their choosing.
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