- Results from Game Design Challenge: Bust A Move
Game Career Guide's tackle character movement in this month's Game Design Challenging, presenting inventive concepts built around difficult traversal.
- Postmortem: Reverie
Rowan McDonald looks back on the collaborative student project Reverie, a narrative-focused first-person adventure game powered by the Oculus Rift.
- What is a Concept Artist?
In this excerpt from The Big Bad World of Concept Art for Video Games, Eliott Lilly explains what a concept artist really does and sheds light on the harsh realities of the industry.
- Postmortem: Algonquin College's Capstone Project
Ryan Schmidt reflects on his experience with Algonquin College's Capstone project, a team-based initiative that sees students collaborating over the course of three semesters.
- Design 101: Design Goals
Dan Felder outlines the key questions designers should answer when crafting a satisfying player experience.
- Match Game Mechanics: An Exhaustive Survey
Gamelogic's staff critically examines the mechanics that define landmark puzzle games like Bejeweled, Columns, Threes, and more.