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  • Modeling a Stylized Character [01.29.15]
  • img Kieran Lampert gives tips on how artists can craft distinctive, memorable character models when making the jump from 2D concept art.
  • Don't Be Afraid To Learn [01.20.15]
  • img Industry veteran Karlo Eldic explains why it's important to learn how to use new technology as it's available in order to continue making great games.