Game educator Lewis Pulsipher delivers a list of useful maxims for game design -- simple rules to ponder that will help you on the road to creating a game your players will enjoy.
Our latest challenge asks readers to take a game that's ahead of its time and bring it into the present day -- keeping what was good and smoothing out the rough edges.
Game Career Guide's readers tackled the growing free-to-play market in our latest game design challenge, and found creative solutions to monetize their original concepts.
Having trouble transitioning to the latest version of ActionScript? Arkadium developer Michael Greenhut walks you through some of the most common problems that arise when making the switch.
What does it take to create a multiplayer online game as a student project? Florida Interactive Entertainment Academy student Steve Durst here recounts the process behind the demon-possessed Drifters.
A full postmortem of the student-created music game, including discussions of working with outside talent and keeping the project running amidst production problems.