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  • Maxims of Game Design [02.04.10]
  • img Game educator Lewis Pulsipher delivers a list of useful maxims for game design -- simple rules to ponder that will help you on the road to creating a game your players will enjoy.
  • Game Design Challenge: A New Vision [02.03.10]
  • img Our latest challenge asks readers to take a game that's ahead of its time and bring it into the present day -- keeping what was good and smoothing out the rough edges.
  • Moving From ActionScript 2 to ActionScript 3 [01.28.10]
  • img Having trouble transitioning to the latest version of ActionScript? Arkadium developer Michael Greenhut walks you through some of the most common problems that arise when making the switch.
  • Student Postmortem: Drifters [01.26.10]
  • img What does it take to create a multiplayer online game as a student project? Florida Interactive Entertainment Academy student Steve Durst here recounts the process behind the demon-possessed Drifters.
  • Student Postmortem: Sultans of Scratch [01.21.10]
  • img A full postmortem of the student-created music game, including discussions of working with outside talent and keeping the project running amidst production problems.

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