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  • Postmortem: Identity [11.20.14]
  • img Michael Quist details the development of Identity, a third-person stealth game created by a 14-person team at SMU Guildhall.
  • Tales of Terrachanics [11.18.14]
  • img Game developer Glen Cooney details the production cycle, the challenges he encountered, and the lessons he learned in creating Terrachanics.
  • Postmortem: SuperCrush [11.11.14]
  • img Matt Worrell tells the story behind SuperCrush, a 2D twitch platformer built in the Unity 2D engine.
  • Game Design Challenge: Unsensible Sports [11.04.14]
  • img Would you play a simulation of a made-up sport? Test your skills and see if you can come up with a game based on an original sport for our latest Game Design Challenge.