USC Interactive Media Division student Kevin Wong looks back on a memorable trip to GDC, observing the "nascent renaissance" emerging in the field of indie development.
Our canine companions aren't well represented in the world of video games. Can you design a game featuring a dog as a playable character? Fetch-based gameplay mechanics are optional, but encouraged.
What if Activision's upcoming Call of Duty: Ghosts had a strong supernatural component? Game Career Guide's readers explore the possibilities in these winning entries to our latest Game Design Challenge.
A team of game design students from Salzburg University of Applied Sciences recall their experience creating Of Light & Shadow with Unity, and talk about the game development scene in Austria.
Continuing his series that explores the chaotic science behind breaking games, Utrecht School of the Arts student Joram Wolters explains how metagame features can be manipulated to one's advantage.
In this detailed analysis, Guildhall at SMU's Brian Frantz takes a close look at the subversive narrative sprinkled throughout 2D Boy's indie hit World of Goo.