- Modeling a Stylized Character
Kieran Lampert gives tips on how artists can craft distinctive, memorable character models when making the jump from 2D concept art.
- Results from Game Design Challenge: Under the Sea
Game Career Guide's readers tackle the tricky proposition of creating a game that takes place in an underwater setting. Here are our top picks.
- Should You Get a Job in Video Games?
In this career-oriented feature, Paul Wu mulls over the pros and cons of joining the video game industry in its current state.
- Don't Be Afraid To Learn
Industry veteran Karlo Eldic explains why it's important to learn how to use new technology as it's available in order to continue making great games.
- Diablo III: Why So Many People Hated It
Cynthia Zhang outlines the design components that alienated many Diablo III players in the wake of its 2012 launch.
- Communication and Game Design Documents
In this detailed feature, Dr. Lennart Nacke discusses the importance of game design documentation and communication among team members.