- Student Postmortem: DigiPen Institute of Technology's Barrel Rapids
[07.20.06]
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DigiPen student Pete Kugler reflects on the outcome of Barrel Rapids, a game which lifts snowboarding speed and fuses it with the genre of combat racing.
- Faculty Postmortem: Cal Poly Pomona's Game Development Course
[07.13.06]
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Robert W. Kerbs, Assistant Professor of Computer Science at Cal Poly Pomona, compiles the game postmortems of his students in the Intro to Game Development course.
- Student Game Profile: DigiPen's Toblo
[07.03.06]
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DigiPen Institute of Technology's Steve Chiavelli offers advice learned from testing his team's game Toblo. Toblo was awarded first place at the Northwest Games Festival in Portland, Oregon in June, 2006.
- The ArtSpark Chronicles - Part Three: The Postmortem
[06.26.06]
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Greg Wilson shares the outcome of the video game development and theatre arts themed ArtSpark Festival 2006 in Austin, Texas.
- Student Game Profile: Carnegie Mellon's Cynosure
[06.22.06]
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Graduate of Carnegie Mellon's Entertainment Technology Center Arnab Basu reflects on his first game made during his education.
- Student Postmortem: DigiPen Institute of Technology-Produced Psychosteamion
[05.22.06]
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DigiPen Institute of Technology's Zach Aikman presents a postmortem of the recently-completed student game he and his team produced, Psychosteamion.
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