- UK Ministry of Defense Adapting Recent Video Game Shooters Into Simulations
[12.29.11]
-
The British Ministry of Defense is looking to bring technology from recent first-person shooter war games into its simulations, in an attempt to focus the concentration of participating soldiers.
- Facing The Challenges Of Player Movement With Kinect
[12.29.11]
-
In Gamasutra's new feature interview, the producer of the upcoming Microsoft-published Haunt for Xbox Live Arcade discusses getting navigation just right for a casual audience.
- The Perils Of Badly-Handled In-Game Text
[12.26.11]
-
In the 12th annual installment of Ernest Adams' Bad Game Designer: No Twinkie column, the consultant looks at a host of mistakes developers make -- and a surprising number of them center on how games handle text.
- Opinion: Improv Acting And Game Development
[12.26.11]
-
In this reprinted #altdevblogaday-opinion piece, Insomniac Games' Lisa Brown talks about improvisational acting, and how some of its techniques can be applied to both game design and your team.
- Free-to-Play Level Design: 'Each Centimeter Has To Be Perfect'
[12.22.11]
-
In Gamasutra's latest feature, 13 year arcade veteran turned free-to-play developer Xavi Fradera writes about how the two styles of development have a lot in common -- including catering to an unforgiving audience.
- IGF 2012 Reveals Visual Art, Audio, Mobile Jury Panels
[12.21.11]
-
IGF 2012 has announced the second set of discipline-specific jury panels that will determine the finalists and winner of its various awards, following Design, Tech, and Nuovo juries announced last week.
|
|
|