- Results from Game Design Challenge: Photo Challenge - Parasol Mushroom
[06.21.11]
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In GameCareerGuide's latest Game Design Challenge, we asked readers to come up with a game design inspired by an evocative photo of mushrooms growing on a forest floor -- here are the results!
- Porn Elves and Other Offenses of the Common Student Portfolio
[06.17.11]
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Board member of the Chicago Computer Graphics Society and experienced (Activision, Midway) artist Rachel Nador explains what student artists should not do with their portfolios.
- Interview: Kellee Santiago
[06.15.11]
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In this interview with Thatgamecompany co-founder Kellee Santiago (Flow, Flower, Journey) conducted after she gave a talk at New York Game Center, we examine her attitude toward development.
- Excerpt: The Insider’s Guide to Music and Sound for Mobile Games
[06.02.11]
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In this extract from Ben Long's The Insider's Guide to Music and Sound for Mobile Games -- a book which is about "the challenges one faces when trying to make a game sound awesome," per the author, he describes the process of working on the audio for Backflip Slots.
- Game Design Challenge: Photo Challenge - Parasol Mushroom
[06.01.11]
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Our latest Game Design Challenge once again takes an evocative flickr photo and asks our readers to design a game around it -- and the challenge is all in the interpretation.
- Results from Game Design Challenge: ARG!
[05.31.11]
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In GameCareerGuide's latest Game Design Challenge, readers found ways to work Portal 2 into the game of their choosing, much as the recent Potato Sack ARG did, to interesting results.
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