- Book Excerpt: Killer Game Programming in Java
[12.16.05]
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Culled from the pages of Killer Game Programming in Java, author Andrew Davison gives an overview of the main elements of Java 3D, and examines its suitability for games programming by considering the criticisms leveled against it.
- Book Excerpt: 21st Century Game Design
[11.10.05]
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In this excerpt from 21st Century Game Design, the authors suggest how to make game design relevant to the business side of the game development process.
- Book Excerpt: Serious Games: Games That Educate, Train, and Inform
[10.31.05]
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This excerpt from Serious Games: Games That Educate, Train, and Inform takes a look at how to utilize the educational benefits of video games, and how a number of serious games now exist that target healthcare and well-being.
- Book Excerpt: Advanced Game Development with Programmable Graphics Hardware
[10.03.05]
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This excerpt from Advanced Game Development with Programmable Graphics Hardware covers integrating shadows to relief map objects, an important feature in fully integrating shadows into a game scenario.
- Book Review: Introduction to Game Development
[09.21.05]
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Reviewer Brad Kane recommends this encompassing book which provides an introduction to all aspects of the theory and practice of game development, design, and production.
- Book Review: Real-Time Cinematography
[08.04.05]
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Kane reviews Real-Time Cinematography for Games, by game developer and computer scientist Brian Hawkins, which translates the time-tested principles of live-action filmmaking into the language of interactive gaming.
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