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Crafting Nightmares: Othercide's Art Direction

Lightbulb Crew art director Alexandre Chaudret outlines the influences and behind-the-scenes decisions that define Othercide's visual presentation.

Ingredients For The Perfect Video Game Tutorial

Comparing effective tutorials to tasty appetizers, Carlos Valenzuela lists the key ingredients developers use to introduce mechanics without driving players away.

Project Management And Working Remotely

Ryan Sumo breaks down his remote management process and shares many of the tools his team uses to stay connected and productive.

Realism In Games: What Makes Firewatch Feel Personal

Randen Banuelos explains how Campo Santo's Firewatch sets itself apart from other games by embracing realism and keeping players immersed in its narrative.

How I Built A Game Studio From The Ground Up

Citing personal experience, Quill Studios founder Quilly Chang outlines the many roles developers need to fill when running their own independent game studios.

Storytelling In Games: A Co-Op Quest

Danny Homan explains how narrative writing duties can be divided among multiple team members, from concept artists to mission designers.

9 Things I Learned While Making Visuals For Lightmatter

Tunnel Vision Games 3D artist Austeja Vaicyte shares the lessons and techniques he discovered while creating models for Lightmatter.

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  • Storytelling In Games: A Co-Op Quest [03.26.20]
  • img Danny Homan explains how narrative writing duties can be divided among multiple team members, from concept artists to mission designers.
  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.