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Level Design Patterns In 2D Games

NYU PhD candidate Ahmed Khalifa discusses six common level design patterns in 2D video games and explains how they impact the overall player experience.

The Essential Convention Checklist

Kevin Giguere presents a guide to planning for a convention showcase, including tips for setting up a booth and marketing in a public space.

Feedback Etiquette And Empowering Your Team

Mark Webster breaks down the process of delivering feedback, highlighting methods for effectively communicating with your team members.

Promoting Studio Diversity Via Student Internships

Spilt Milk Studios founder Andrew Smith shares his recent experience working with student interns from CAPA and ELAM's study abroad programs.

Results From Game Design Challenge: Face Your Fears

Game Career Guide's readers design games that tackle childhood fears in these winning entries for September's Game Design Challenge!

Game Design Challenge: Local Legends

Can you design a game based on an urban legend from your hometown? Test your skills in October's Game Design Challenge!

Making People Understand And Care About Your Game

Kitfox Games communications director Victoria Tran outlines effective methods for conveying your game's core appeal to your target audience.

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  • Level Design Patterns In 2D Games [09.26.19]
  • img NYU PhD candidate Ahmed Khalifa discusses six common level design patterns in 2D video games and explains how they impact the overall player experience.
  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.