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How Elden Ring Succeeds By Evolving Open-World Design

Josh Bycer explains how From Software made an impactful open-world game by evolving conventional trends of the genre.

3 Things You Can Do Right Now To Become A Better Game Designer

Joe Slack explains how immersing yourself in games, game design, and the industry will teach you lessons that you can apply immediately to the games you're working on.

In-Game Bug Reporter Best Practices

Ben Humphreys offers tips and tricks for getting the most out of in-game bug reporters by giving players the ability to give feedback as quickly and easily as possible.

The Hidden Dangers Of Shoddy Moderation And Toxicity

Janne Huuskonen takes a look at the tangible risks to gaming communities and companies if their moderation teams aren't equipped to handle their tasks.

Storytelling In Games: Structure And Devices

Robert Renke examines narrative design through the lens of classic literary theory, focusing on the challenges involved in writing stories for an interactive medium.

Help And Resources For Unreal Engine

Ben Humphreys presents a collection of resources for learning Unreal Engine, and explains how developers can search for solutions to specific issues.

Space Narratives: Rethinking Map Generation

Game designer Keith Burgun has been making Roguelike/4X-inspired games with randomly generated maps since 2008. In this article, he explains why he won't be doing that anymore.

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  • Storytelling In Games: Character Design [05.24.22]
  • img Robert Renke outlines the ways in which writers and narrative designers can create believable characters by focusing on their personalities and prominent features.
  • Space Narratives: Rethinking Map Generation [05.17.22]
  • img Game designer Keith Burgun has been making Roguelike/4X-inspired games with randomly generated maps since 2008. In this article, he explains why he won't be doing that anymore.
  • Help And Resources For Unreal Engine [05.12.22]
  • img Ben Humphreys presents a collection of resources for learning Unreal Engine, and explains how developers can search for solutions to specific issues.
  • Storytelling In Games: Structure And Devices [05.10.22]
  • img Robert Renke examines narrative design through the lens of classic literary theory, focusing on the challenges involved in writing stories for an interactive medium.