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  • Game Design Challenge: No Screens Allowed

    - staff
  •'s Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.

    Every other Wednesday we'll present you with a challenge about developing video games. You'll have two weeks to brainstorm a brilliant solution (see below for how to submit your answers). After the two week submission period elapses, the best answers and the names of those who submitted them will be posted. 

    The Challenge

    Create a game that uses no on-screen visuals during

    Assignment Details

    The word "video" in "video games" might imply that screens or monitors are essential to the experience, but is that really the case? Games like Papa Sangre on iOS and the Copenhagen Game Collective's Johann Sebastian Joust now suggest otherwise, as they rely primarily on sound, force feedback,and other off-screen elements to communicate with the player. 

    Johann Sebastian Joust

    How would you react if asked to create a game without any on-screen visuals? How would you work within these unconventional limitations?

    Your task is to design a game that, while running on gaming-enabled hardware, does not use a monitor at all during gameplay. Title screens and pause menus are allowed, of course, but once the game begins, the display is off-limits. 

    To Submit

    Work on your ideas, figure out your strategy for coming up with a solution, and ask questions on the forum. When your submission is complete, send it to [email protected] with the subject line "Design Challenge: No Screens Allowed." Please type your answer directly in the email body.

    Submissions should be no more than 500 words and may contain up to three images. Be sure to include your full name and school affiliation or job title.

    Entries must be submitted by Wednesday, July 27

    Results will be posted Tuesday, August 2

    Disclaimer: is not responsible for similarities between the content submitted to the Game Design Challenge and any existing or future products or intellectual property.


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