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  • Results from Game Design Challenge: Joy

    - staff

  • José Francisco Arias Pérez, Designer for Tlacuacho Estudio, Little dancer searches for the Moon

    This little girl has an incredible ability:

    She is the best Dream-Dancer.

    Every night, while asleep, she dances nonstop shaping her Dreams.

    That's why one night a big Dream-Ship full of Dream-Sailors docks on her bedroom and takes her on a quest to find the Moon.

    "It's true. I haven't seen the Moon lately" she says and boards the Dream-Ship.

    The player takes control of the little girl and sails through Dream-World in search of the Moon. Every time they get to some place the inhabitants will ask them for help with some specific problem and the little girl will be able to Dream-Dance changing everything around her.

    The controls simple: a pad moves the little girl on every direction while other four buttons function as dance steps. The player has the freedom to dance whoever she wants while the music will automatically try to match up with the tempo and "style" the player is going for. While the dance unfolds, the environment will start to change to reflect the dance and the problems may or may not be solved. There is no "right" way to dance and no matter what the player decides to do, something will be changing on the Dream-World.

    Every stage has a predetermined set of instruments whose rhythm will be set by the player input. The rhythm can be changed anytime by the player, but since the music is "created" on real time it will sound better if the tempo is consistent. Still, the player can go "nuts" and just enjoy himself. It is also possible to link the dance steps to create a "certain" dance. Every dance step has some kind of "ability": "hand gestures" tend to make the people around her to join the dance, "arm movements" transform objects around her (like plants or chairs), "turns" change the colors of the stage and "jumps" make everything ‘BLOOM!'. Also, moving around the Stage will affect those things that are closer. The location in stage and the dance steps will also determine how the music plays.

    The player won't have to make "exact" inputs in the game. So, for example, having an "approximate tempo" will do the trick just fine. It's all about enjoying the dance

    Every scenario has lots of triggers that will contribute to the player's dance. If they are in a desert and they want to make "rain", our little girl will be able to make a soft calm rain with low tempo and arm movements, or create a storm with fast tempo and lots of jumps. Of course it will also be possible to have a slow prelude and then make the storm break in full force.

    When the player decides to quit, she will have to make everyone fall asleep with a sloooooow tempo dance so she can return home. And once there:

    "They're finally asleep, now I can go out!" will say the Moon as she shines over the little sleeping girl.


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