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  • 3 Overlooked Keys to Making Outstanding Games

    - Brice Morrison
  •  Making independent games is a fun but difficult business. There is so much to think about: bringing together all the artwork, implementing the scripts and programming challenges, crafting a good story and gameplay design. You have to focus on the player, the project, your team and yourself, a juggle all of these to make a finished product.

    In my many years of independent game development and watching with other indie teams, most everyone remembers to come up with a kind of cool design. Most everyone remembers the artwork, sound, and engineering too. However, there are three main crucial points that I see young game developers completely miss over and over again.

    But when followed correctly, these three tips dramatically increase the chances of the project being considered a success by everyone involved. And being successful sounds pretty exciting, doesn't it?

    Crucial Key #1: Set Clear Goals for Your Game

    When designing out your game project, it's important to be clear about your goals. This is absolutely crucial, because your goals will impact the project, whether you are aware of it or not. Even if you don't write out your goals, you still have them in your head. Best to be certain and get them down on paper so that you know exactly where you're going.

    The three most popular goals for independent game projects are:

    1. Make a game that's really fun
    2. Make a game that will look good on a resume (when applying to a game company)
    3. Make a game that will be sell and make some money

    There's nothing wrong with any of these. They have their advantages and disadvantages, and you can do two or three if you like (though that's much more difficult).

    As I said before, all that's important is that you're clear — then you won't have the problem of taking on a different goal at the last minute and getting frustrated because it isn't working. I had this problem years ago with an indie game of mine called Jelly Wars. While I was making the game, I was focused on goal #1 – Make a game that's really fun. But at the last minute I decided, “Hey, I can make money off this too, right…?” So suddenly I tried to switch to a commercial product, and it was a miserable failure because there was a lot more that would have needed to be done (distribution platform, advertising, more fleshed out single-player campaign, etc).

    It would have been better if I had just focused on goal #1 and counted it as a success, and then tried to make money off of my next project. Granted, it is possible to make the transition from one goal to another, but it's not going to be nearly as easy as if you had mapped it out from the start.


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