Game Career Guide is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Get the latest Education e-news
  • Applying for Your First Game Industry Job

    - Samuel Crowe

  • Feature!Publisher-Developer Relationship

    This is important information to know, as this is your job security and being informed is extremely important. You need to know if your company is stable enough that you can buy a house or if you should rent a one bedroom apartment. In general, the publisher is the entity who publishes the game and gives the developer money to develop the game. Publishers pay money for brands (names) and they look for development companies to make games based on these brands or titles. Not all games titles are dictated by the publisher. Developers do submit ideas for their own games in hopes the publisher will “market” the idea and give money to the developer to make the game.

    If you go to your local game retailer and pick up any box, you’ll notice that there are various logos representing the companies involved in making the game. You’ll see logos for the developer, publisher, and sometimes a second developer. All of these people had a hand in creating the game. But the bulk of the content was created by the developer. This is not to say that publishers do not develop their own games. Some publishers do have small development teams to create games—larger publishers who own development studios and can pull people from within to work on titles.

    When creating a game, the developer and publisher have milestones that must be met in order to have the game completed on a specific date. The time between each milestone is agreed upon by both the developer and publisher and this fits into a larger timeline. These larger timelines range from 12 months to 2 years which is dependant on the technology, complexity, and marketability of the product.


comments powered by Disqus