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  • Getting My Indie Game Released On PS5 And Switch

    - Stavros Pilatis
  • Releasing my indie game on the PlayStation & Nintendo consoles has always been a dream of mine. A dream I thought would never come true. But on 9th September 2021 those dreams will turn into a reality as GLO releases on the PS4, PS5Nintendo Switch.

    Becoming An Indie Developer

    The decision to become an indie developer is one that happened suddenly in early 2017. After decades of feeling like being a game developer was about as possible as becoming an astronaut. One day, after my wife got a new laptop, I installed Android Studio and started playing around with the idea of making an Android App.

    Indie Game Cute Cat Splat

    After about a month of playing around and checking out YouTube tutorials I'd created my first video game, Cute Cat Splat. A fun little game inspired by Flappy Bird, which saw you as a cat running through gardens trying to avoid fences. Throw in some catnip to the mix and it was a fun little game that surprised my family and friends.

    Making my First Indie Game

    Off the back of Cute Cat Splat, realising that making my own games was possible. And most importantly that people would enjoy them. I decided to take the next step into the world of Steam and PC Indie Games. Around this time I was listening to countless indie game development podcasts and watching pretty much every GDC conference in existence. This saturation of information had my brain flowing with the ideas and possibilities of creating my own indie game.

    Indie Game GLO

    I had the idea for a game, a platformer with the twist being that you couldn't see the platforms. I'd decided on my weapon of choice, GameMaker Studio 2.0. So that weekend I went about making a prototype. By Monday I was certain. I am going to make this game and I am going to do it in 3 months. A short timescale and hefty challenge, but one I achieved none the less.

    Releasing My Indie Game

    Three months later and GLO was released on Steam, October 27th 2017. Throughout those three months something amazing happened. I was posting so regularly about my progress and building up a little community that I started to get noticed. I was invited to showcase GLO and the Manchester Play Expo and the Intel Buzz Workshop in London. It was at this point I really started to feel confident as an indie game developer. It was time to set my next targets.

    Intel Buzz workshop

    Play Expo


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