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  • From App Development To Games: The Journey To HordeCore

    [12.01.20]
    - Alessandro Cossidente

  • And then what?

    Then we started refining our designs. We actually went through several versions before we could find something that we felt pleased with. The first iteration of what is now HordeCore, for example, was still very much looking for its own ground to stand on.

    Starting out, the game was a pure 2D side-scroller with no verticality and heavily directed towards a tower-defense style gameplay - more management, less action. We enjoyed what we had created, but we soon realized that the core gameplay loop would leave us out of space and stop us from expanding this world the way we had envisioned.

    Dropping the tower defense elements was our first step towards a much freer, action-driven experience that would allow the player to sink their teeth deeper into our world-building. Alas, we still felt constricted by the one thing we also loved the most - the 2D sidescrolling gameplay aesthetic!

    The combination of 2D characters with 3D backgrounds was there from the beginning, but I wouldn't say we did particularly well in our approach back then. Looking back at our early concepts, you'll find our backgrounds rather bland and very much lifeless, even for a wasteland!

    This, along with the limitations of trying to develop interesting action gameplay for up to 4 simultaneous characters in a 2D sidescrolling environment with little verticality led us to the biggest - and best - change yet: opening up a third dimension for the player to explore!

    Finally, the next step towards the HordeCore you see today has been signing with META Publishing. Moving into full-time development has allowed us to tackle player feedback at a much faster pace and constantly improve the game. It also allowed us to finally implement some of our most requested features - especially co-op and controller support!

    Last questionWhat Would You Like HordeCore to be for players?

    That's an easy one! We honestly just want HordeCore to be precisely what it is for us: an exciting, challenging, bad-ass new world to explore, where you can meet interesting characters, kill sh*tloads of zombies and have a few laughs along the way - preferably with friends!

    In terms of gameplay, we'd like to see HordeCore grow towards endless replayability, exploration, and a world of excitement around the corner. While our roster already includes 10 playable classes, each with their unique character perks, we're eager to expand the world we're creating even further.

    We obviously can't reveal much at this stage, but there's a ton of ideas we've been considering for the future of HordeCore. Not only new survivor classes to play, equipment to wear, enemies to fight, and environments to explore, but also mini-games, cards to collect, bosses to fight, and even new factions to join as you explore the wasteland!

    It will, admittedly, take us a bit longer to have the game ready. In the meantime, however, you can already get a taste of what HordeCore will look like. HordeCore Prologue, a brief prelude to the full adventure, is already available on Steam for free. If you decide to play it, don't forget to hop into our Discord and let us know what you think of it!


    Author: Alessandro Cossidente, PR Manager at META Publishing

    HordeCore will be available on PC and consoles later in 2021. For more information and news about its development, you can follow the game on social media (TwitterFacebook, and Instagram) and join our Discord server. Meta Publishing is also available on TwitterInstagram, and Facebook.

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