Game Career Guide is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Get the latest Education e-news
 
  • Networking Into The Games Industry As A New Grad

    [11.17.20]
    - Patricia Dimaandal

  • The Last Week

    In the last week, I was able to see how UX is Fine! Interacts with their clients. These meetings were shockingly fast-paced. It showed me that you really needed to be attentive and respectful. It was completely different compared to talking to coworkers. I reflected on this with the UX Designer I shadowed and he also shared similar feelings when he was first onboarded. For each person involved, they have their own kind of lingo for the same concept - it took awhile for everyone to understand when they first started their careers. I also saw disagreements between the parties involved. By observing my seniors, I learned that the best way to tackle these is to 6) aim for the long-term when it comes to business relationships.

    Nonetheless, based on what I observed in the stakeholder meeting, 7) most game development teams are interdependently collaborative. It's difficult to work on a project alone especially when you wish to monetize the game, so you need to rely on individuals who are able to talk through their process and work on their own section without being micromanaged.

    Post-Mortem

    On my last day, we reviewed the overall internship experience. I felt like I did as best as I could, but both sides agreed on one thing: the internship should be longer. It taught us the importance of internships in the long-run. It also really helped to 8) be transparent about your goals early on. It's easier to measure whether or not a work experience was successful for both parties involved.

    For me, I felt like I needed to learn more - if anything, it taught me that I should take up a UX Designer job in any industry, improve my craft, and try next time. For many of the people at UX is Fine!, they transitioned from other industries into game development; it's ok to not be in game development right away. If anything, I can be a hobbyist game developer. Nonetheless, the next step for me is to find a job where I can continue to grow and contribute to a company.

    Overall Lessons

    1. Find a network and don't be afraid to use it!

    2. I deserve to be respected and well-compensated even as a junior.

    3. NDAs not just protect the clients - it protects you too.

    4. Be a player first then a UX Designer.

    5. Without objective feedback, the feedback can easily turn into an opinionated debate.

    6. Aim for the Long-Term when it comes to Business Relationships.

    7. Most Game Development Teams are Interdependently Collaborative.

    8. Be transparent about your goals.

Comments

comments powered by Disqus