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  • Three Ways To Make Time For Your Game Project

    [09.24.20]
    - Rahul Sehgal
  •  "I want to do  but I just can't find the time for it!!" I've heard this exasperated cry so many times that I can't tell you. I get it-we all have our lives to live-day jobs, classes, assignments, studies, exams, spouses, kids, pets and household chores and errands occupy most of the time and after doing all this, we either collapse exhausted into bed or do a bit of what we do to unwind-play games, watch Netflix or whatever else we want!

    In order to make progress in our professional lives (to do what we WANT to do), however, we need to do more than what we NEED to do. If we want to upgrade ourselves by acquiring new skills and go where we haven't before, we need to do a fair bit of work above and beyond all of the stuff I mentioned just now.

    To break into the game industry, for example, you may be working on a game project on your own or in collaboration with others- this is a reasonably large commitment in terms of time and effort. Making even a simple game in a group would take a bare minimum of three to six months, with at least ten hours of work required by each team member every week, which makes around an hour and half of work on the game required per day.

    This may not sound like much considering that there are twenty-four hours in a day, but in practice, doing an hour and half of work every day (apart from your regular stuff), isn't easy! I have a fair bit of experience in this matter, as I am writing this blog (and making videos for each one) apart from having a 9 to 5 job, teaching at two game colleges, mentoring and consulting outside of working hours, studying for TWO courses (business management and marketing) and also helping out in the house with four kids (two of which are new-born) and a dog.

    I struggled with this for quite some time before coming up with some solutions that have worked quite well for me; here they are!

    1. ANALYZE YOUR SCHEDULE AND RUTHLESSLY ELIMINATE DEAD TIME

    I wake up at 5.30 AM and used to spend a while on my phone checking social media and email (it helped eliminate the fog of sleep). I thought it was five minutes, but on closer examination, it turned out to be a whole 15 to 20 minutes! Instead of sitting with my phone, I started stepping into the shower straight away- that saved me an hour and a half of time in a week.

    Even ten, twenty minutes saved every day adds up to a considerable amount of time that you could be putting into your game project! Here's how to do it-one day, take a piece of paper and a pen, carry it around in your pocket and make a careful note of exactly what you do during a typical day, even if it is for five or ten minutes. That includes time on social media (it turned out that I spent thirty minutes a day on in the toilet looking at my phone!)

    After you have this note, label each thing with a necessity-High, Medium and Low. Cooking, eating, doing your day job would be a HIGH, watching three episodes of a Netflix show would be MEDIUM and scrolling Reddit on the toilet would be LOW.

    Now add up all your LOW and MEDIUM necessity time, and see how much you get. You can see how much time you spend on stuff that's lower priority than your project, and take a call on eliminating it.

    Do this, and I promise you that you will find at least an hour and a half EVERY DAY for your project!

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