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  • 9 Things I Learned While Making Visuals For Lightmatter

    [03.17.20]
    - Austeja Vaicyte

  • 5. Everything that is smaller than a honey melon is not important, unless it is important for the story. When populating the environment, focus on the big things. The bigger they are, the more impact they make. And anything small should only be there for a reason, otherwise, you will drown in a whirlpool of making countless small items that no one is going to notice, because they will be marveling at the vast emptiness you failed to fill with bigger items.

    6. When making environments, picture the people that created them. Know the name of the janitor who left that broom there. Know that he was a bit too old to be a janitor, wore a cap and drank coffee from a yeti cup. Make that cap and a yeti cup. Make up a douche who kept on leaving a leaky umbrella leaned on the wall, every day, make that umbrella, place it near the broom. It all ties together and makes the place more believable, and placing things the way grumpy old Bob placed them is different than the way Lauren from accounting kept her desk immaculately clean and arranged her pencils by size and sharpness. The environment has to be lived in, not only by you, but by all the people.

    7. Cubes are boring. And so are cylinders. And yet sometimes you have to make a cool and interesting prop that is initially cube or cylinder shaped. Oxymoron? Yes. Impossible? Not so much. Slice it to segments, remove some too defining segments, bunch them from groups of other shapes, take the other segments, dent and bump them in unimportant parts, until you can barely recognize it as a cube or cylinder, and the lines within have become the dominating visual interest and outshine the outline. Which is also important, but hey, it has to cast a right shaped shadow, you can make all the other outlines around be much cooler.

    8. Variation is a good thing. One can appreciate a distinct style for a certain amount of time, and the more distinct the style, the less time it takes to get bored of it. Visuals are like food, they need to vary. Even if pancakes are your favorite food, if you were to eat only pancakes for a week, would you not want to have an option of topping them with different kinds of stuff? Give your player the metaphorical blueberries, chocolate sauce, bacon, jam, syrup and anything you can.

    9. Enjoy. Yes, there has to be a certain amount of focus put into your work if you want it to be any good, but never forget that you are working on something you love to be working on.

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