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  • 9 Things I Learned While Making Visuals For Lightmatter

    [03.17.20]
    - Austeja Vaicyte
  • My name is Austeja Vaicyte and I work as a 3D artist at Tunnel Vision Games. Over the last 3.5 years, we have been developing a first-person puzzle game called Lightmatter. It was released on Steam January 15th 2020. Here's what I learned while working on it with Unity and Blender.

    Here is a trailer with the results of this development, and our Steam page.

    1. Sketch. It helps with vision. And makes for good reminiscing content. All the thoughts that are not on paper get lost. It's anything 101, I know, but, seriously, sketch.

    2. Use natural seams. Even if working in a style where you don't need to hide seams. The world is full of seams, tiles and modules. If there is a way to use them in building modular environments, then let's do it. Building a modular pipe? Well, let's make it visible. Let's make a seam, and even some bolts holding those 2 modules of pipe together. Because most of the things in the real world are held together by one kind of means or another, and without modular environments, we may not even notice those details. Now we do. Yayy, us.

    3. When making modular things, don't think of how stuff looks when disassembled, think of how it looks sliced. To be a bit less poetic about it, if you disassemble a watch, it is only a watch you can make out of those parts. But if you take a square cake and cut it into tiles, you can assemble all kinds of shapes of cakes. Modular parts are meant to match, not make tangible sense, unless they move.

    4. Speaking of, move everything. At any point, if there can be a lose part in a prop, make it lose, if there is a fan, spin it, if there is airflow, put something light in front of it to demonstrate. Make every clock tick, every coffee steam, and every pendulum swing. If it can be moving, it should be moving. Environments are static by default unless you move them, and unless they move, they are not real for the player. They become a theatrical set piece, and way too boring to look at, especially when one has no actors (visually).

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