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  • Results From Game Design Challenge: Face Your Fears

    - Danny Cowan

  • Harrison W. Neville, Student at The University of Montevallo, Night Terrors

    Have you ever experienced the creeping dread that closes in the late hours of the night after your mother's turned out the light and told you that it's time to go to bed, but outside you can hear something? Maybe it's a little scratching on the window, or the howling of the wind outside, perhaps it's the neighbors stray cat get into the garbage or a stray dog looking for food. That's the problem though, it could be anything. 

    In "Night Terrors" you are once more a child trying to convince themselves that there is nothing to fear outside. 

    The game will host 2-4 players. Each player will be given a game mat with three fear slots and three hope slots. 

    Each player will start the game with five hope cards in their hand. On each turn players turn a fear tile will be flipped over from the deck and placed on that players board. 

    Fear tiles will have a variety of affects and will count for negative points. 

    Hope tiles will have positive effects and produce positive points. 

    Players will play hope tiles on their turns in an effort to counter the fears on the fear tiles.

    Here is how a typical term would proceed.

    The player next to player one would flip over a fear tile and place it on players one's mat. Player one would then have two options. 

    1. Choose to "reimagine the fear," which would cause the fear tile to be discarded and a new fear tile drawn.

    2. Play a hope tile to balance out or neutralize the fear. 

    After doing this, player 1 would pass the turn to player 2, who would have the same options and the game would continue as such. 

    The game will end once the deck is run out.

    The winner of the game is the player that has the highest number of positive points at the end of the game.


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