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  • Creating A Game Character From Scratch

    - Tom Safarov

  • References

    We treat refs as a source of inspiration and usually try not to copy them entirely. Instead, we try to understand what we enjoy about them to highlight the key features that can be used in further work. In general, we try to analyze them and not just redraw.

    Drawing a character's face without references is a dead end, therefore by choosing the appropriate ref, we strive to feel its mood and emotions, grasp its personality and reflect this in our work. Understanding forms and anatomy helps a lot in this task.


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