Game Career Guide is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Get the latest Education e-news
  • How To Come Up With New Game Ideas

    - Vadim Charugin
  • So, you've decided to make your first game. Ask yourself, what is the goal in your mind? Do you want to gain some initial experience? Or are you trying to launch a hit that will keep millions of players hooked? Don't forget to write your answer down for later.

    Now it's time to come up with the actual idea. Let's suppose you decide not to make another battle royale game, so now there's an overwhelming number of possibilities and opportunities in front of you. It's hard to pick something when there's too much choice and to make a choice you have to set some limitations.

    Step 1: Evaluate your resources

    To launch a large project you'd probably need an experienced team, several months (or years) in time and plenty of money. But since you're a beginner now, there's a high chance you don't have some (or any) of these.

    Good news is, it's possible to develop a game in weeks if you're motivated enough. It would be way easier to pick an idea to stick to if you understand this.

    Here's what else you should consider when you start:

    • How many people you have. Chances are you can't make a new World of Warcraft alone. But you can make a catching platformer such as UnEpic.

    • Your own gaming experience. Are you a devoted Tower Defense player predicting creep waves minutes before they begin? Try thinking in that direction. Hitting tops on Korean LoL servers? Bet you'd be able to come up with amazing character abilities.

    • Professional experience. There's plenty of useful skills besides coding. Are you a writer? Try making a text-based quest. Do you draw manga? Then maybe visual novels are just the genre for you.

    • Time. The rule is simple: if you're short on time, your game should be as simple as possible. Especially if it's your first game and you're making it alone or in a small team. You can always add details and new elements in the game later.

    It took Francisco Téllez de Meneses 2 years to make UnEpic - by himself!

    Now, based on the limitations you've set and what you wish to see in a game, it's time to pick a genre. If you pick one on this stage you'd get to actually developing the game faster - and that means, you'll get more experience faster.

    We advise not to make your first game multiplayer. Consider single-player genres such as platformers, match-3, rogue-like, scroll shooters or something along these lines. There's plenty of tutorials online for making these games (such as this Unity 2D Game Creation Tutorial). These games are easy to prototype and then upgrade, adding new levels and mechanics.

    If it's hard to pick just one genre you like, pick the ones that look interesting and come back to this later.


comments powered by Disqus