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  • Tips And Tricks To Manage Open Game Development

    [07.11.19]
    - Yannick Elahee
  • Hello we're Goblinz Studio, an indie game publisher specialized in Early Access & Open Development. We've shipped Dungeon Rushers, Robothorium, Sigma Theory and now Seeds of Resilience. All of them have been through Early Access.

    This article is based on our experience with Subtle Games (Antonin & Alexandre, developers of Seeds of Resilience) and what we've learned from the production of this game. Kudos to them! Seeds of Resilience is out today!

    https://store.steampowered.com/app/877080/Seeds_of_Resilience/

    What is Open Development?

    It's hard to give a hard-written definition, but I would say it's when:

    • The game is buyable or free

    • There are regular updates at frequent times (weekly, monthly, etc.)

    • Players have some kind of power on how the game is developed (low or high power)

    • The studio is transparent about their processes

    Some examples of Open Development are Dwarf Fortress, Endless Games (through Games2Gether), Neurovoider, Slay the Spire and Dead Cells. Pretty neat'o games huh?

    There is a lot to say about Open Development, I will give simple tips & tricks that should empower you in this path.

    I've worked on a dozen different game communities and I can say this is an important rule. If you're secretive, your community won't be comfortable sharing hard feedback with you. Same thing for discussing aggressively when you receive harsh feedback. Just remember to be cool with people, even if they're "small players" and they'll give it back to you.

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