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  • Results From Game Design Challenge: To The Skies

    [11.28.17]
    - Danny Cowan
  •  From the ancient legends of Icarus to Leonardo da Vinci's earliest designs for flying machines, mankind has been enamored with the idea of flight since the earliest days of civilization. While commercial airlines make flight trivial nowadays, some people still desire to take to the skies on their own terms.

    Likewise, PC and arcade flight sims are now incredibly sophisticated, but there's more than one way to fly, and not all games about flight need to be simulators.

    For Game Career Guide's latest Game Design Challenge, our readers designed games that feature flight as a core mechanic. Here are our top picks!

    Best Entries

    Zane Wilson, Student at University of Montevallo, Flyshot (see page 2)

    Jase Goodson, Student at University of Montevallo, Laws of Aviation (see page 3)

    Matthew Whitby, MSc Student/Game Design Intern at University of Portsmouth, Glider & Vent Game (see page 4)

    River Dolan, Student at University of Montevallo, Flybaby (see page 5)

    Kristy Castillo, Daniel Owais, and Travis Tomon; Students at Montgomery College; Shonen Flyer (see page 6)

    Luis Brito, Game Designer at Level-5, Chargers (see page 7)

    Scott Hawkins, Aspiring Game Designer/Developer, Untitled (see page 8)

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