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  • Results from Game Design Challenge: Passive Aggression

    [10.27.15]
    - Danny Cowan
  • With the recent release of Undertale and its focus on non-violent combat mechanics, many critics and creators have been talking about alternatives to the gameplay in typically "violent" genres. While Undertale is not the first RPG to give players the choice of befriending enemies as an alternative to combat (the Shin Megami Tensei series beat it by several decades), it's certainly inspired a lot of discussion about the many ways game developers can take a non-violent approach within the context of traditional video game mechanics.

    For Game Career Guide's latest Game Design Challenge, our readers designed games that offer players an alternative to violent gameplay. Here are our top entries.

    Best Entries

    Thor Midgorden, Junior at the University of Montevallo, Frontier Town Business Owner (see page 2)

    Jonathan Belot, Bellecour School in France, Mole's Attack (see page 3)

    Jericoe Trott, University of Montevallo, Dere Simulator 2015 (see page 4)

    Joshua Hibbard, Peaks College, Sheffield, United Kingdom, Hellementary (see page 5)

    João Gabriel Guedes Pinheiro, Game Designer, The Merchants (see page 6)

    Rodrigo Arévalo Aragón, Student of 3D Animation, Games and Interactive Environments at U-tad, Spain (see page 7)

    Stephen Gilbert, University of Montevallo, Hard Knocked Life (see page 8)

    David Gates, Student at Herzing University, Infiltrate the Hive (see page 9)

    Sara Perry, Student at University of Montevallo, Into Space! (see page 10)

    Dan Felder, Game Designer at Abrakam Entertainment, The Things We Lose (see page 11)

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