Game Career Guide is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Get the latest Education e-news
  • Results from Game Design Challenge: Wii U

    - staff
  • It's been quite some time since the game industry has seen a brand new home console, but that'll change this November when Nintendo launches its newest device, the Wii U. Following in the footsteps of the original Wii's motion control remote, this new console promises to introduce some novel hardware features that could give players brand new ways to play their games at home.

    But rather than rely on motion control, the Wii U hopes to change up the console space with a tablet-like controller that includes a large touch-screen alongside traditional gamepad buttons and analog sticks.

    While it hasn't yet been proven itself in the marketplace, the Wii U gamepad could offer some very interesting design opportunities, as it gives players new control mechanisms as well as a brand-new secondary display. Based on the upcoming launch games for the system, this means that developers might be able experiment with game ideas we haven't yet seen on a console.

    For instance, single player games like ZombiU or Rayman Legends offer gameplay that exists across both the television and the handheld gamepad, while party games like Nintendoland will enable asynchronous multiplayer experiences where one player uses the Wii U gamepad, while others compete with them using standard Wii remotes.

    But what would you create if you were making a game for this upcoming console? In this latest Game Design Challenge, Game Career Guide challenged its readers to design new games for the Wii U. What follows are the best and most original entries we received. Here are our top picks.

    Best Entries

    Andrew Alfonso, Localization Project Manager at Capcom Japan, The Great Frontiersmen (see page 2)

    Michael Finn, Student at Tribeca Flashpoint, Cat and Mouse (see page 3)

    Marvin Papin, Unemployed Game Designer in France, UDrive (see page 4)

    Sunjun Hwang, RTIS major in DigiPen, Id Crisis (see page 5)

    Enrique J. Gil, Programmer at Bitoon Games, Squad Action: Working Title (see page 6)


comments powered by Disqus