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  • Quest Design In Linear Media [02.23.21]
  • img Nathan Savant critically examines the pacing of films and novels to better understand how their structures can apply to quest design in games.
  • Game Studies: Physical Elements Of Play [02.11.21]
  • img Staffordshire University game studies student James Kinch examines physical elements of play and explains how they influence player decisions and interactions.
  • Postmortem: Chestnut Grove [02.04.21]
  • img Developer Philip Drobar tells the story of how he got started with Unity and created his pandemic-themed game Chestnut Grove in six months.