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  • Storytelling In Games: Character Design [05.24.22]
  • img Robert Renke outlines the ways in which writers and narrative designers can create believable characters by focusing on their personalities and prominent features.
  • Space Narratives: Rethinking Map Generation [05.17.22]
  • img Game designer Keith Burgun has been making Roguelike/4X-inspired games with randomly generated maps since 2008. In this article, he explains why he won't be doing that anymore.
  • Help And Resources For Unreal Engine [05.12.22]
  • img Ben Humphreys presents a collection of resources for learning Unreal Engine, and explains how developers can search for solutions to specific issues.
  • Storytelling In Games: Structure And Devices [05.10.22]
  • img Robert Renke examines narrative design through the lens of classic literary theory, focusing on the challenges involved in writing stories for an interactive medium.