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  • Postmortem: Armourgeddon [01.21.14]
  • img Benjamin Roye critically examines the student-led development process behind the "steam-punk-esque, shoot many robots, third-person action game" Armourgeddon.
  • Postmortem: Path of the Samurai [01.09.14]
  • img Game designer and producer Dylan Tevardy-O'Neil reflects on the creation of Path of the Samurai, a major project developed by a team of four students at Qantm College Sydney.
  • Postmortem: Pitch Jumper [12.10.13]
  • img Florida Interactive Entertainment Academy Master's student A.J. Walker reflects on the development of Pitch Jumper, a student-created rhythm game for iOS and Android.
  • Postmortem: M.O.O.S.E. [11.19.13]
  • img Philip Yao looks back on M.O.O.S.E., a 2D puzzler developed by a team of five students enrolled at The Guildhall at Southern Methodist University.
  • Postmortem: Kraven Manor [11.14.13]
  • img Student designer Benjamin Roye takes a look at how his team approached Kraven Manor, an ambitious horror game that narrowed its scope significantly during development.
  • Postmortem: King's Ascent [08.08.13]
  • img Developer Sharon Hoosein outlines the troubles and triumphs of creating King's Ascent, a narrative-based platformer with unique mechanics.