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  • Postmortem: Das Geisterschiff [05.21.19]
  • img Romanus Surt explains how he incorporated mechanics from adventure games, dungeon crawlers, and survival horror titles during the development of Das Geisterschiff.
  • Notes From A Game Writer: Indie To AAA [05.16.19]
  • img Denius-Sams Gaming Academy fellowship recipient Danny Homan retraces the path he followed in establishing a career as a professional games writer.
  • Level Design Principles: Familiarity [05.09.19]
  • img Mateusz Piaskiewicz reflects on the core elements of effective level design, explaining how implementing familiar experiences into gameplay can empower players.