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  • Optimizing Performance Of Unity Games [08.05.21]
  • img Mike Hergaarden discusses optimizing performance of Unity games using lessons he learned across 9 platforms and 13 years of development.
  • The GROW Framework For Game Design [08.03.21]
  • img Stanislav Stankovic discusses the GROW framework as it applies to game design, explaining how developers can achieve personal development and improve workplace performance.
  • Postmortem: Der Geisterturm [07.29.21]
  • img Romanus Surt delivers a postmortem for his sci-fi dungeon crawler Der Geisterturm, detailing the challenges he faced over four months of development.
  • How To Pitch A Video Game [07.22.21]
  • img Anshar Studios co-founder Lukasz Hacura presents a summary of his experience pitching video game concepts over the course of his career.
  • Designing Serial Strategy Games [07.20.21]
  • img Kory Heath critically examines the gameplay structures and mechanics of serial strategy roguelikes, including FTL, Spelunky, and Slay the Spire.