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  • Why You Need A Technical Designer [04.14.20]
  • img Franck Fitrzyk outlines the advantages of having a dedicated technical designer on your team to maintain tools and ensure an uninterrupted workflow.
  • Year 3: My Full Time Indie Developer Life [04.09.20]
  • img Kevin Giguere shares his experience working as a full-time indie developer for the third year running, including details regarding his latest game's sales performance.
  • Level Design: The Linear Labyrinth [04.07.20]
  • img Jack Pritz critically examines Dark Souls, Subnautica, and the Half-Life games to gain an understanding of their unique approaches to level design.