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  • Working Remotely In The Games Industry [01.17.19]
  • img Paolo Gambardella outlines the benefits, drawbacks, and unexpected challenges of working remotely as a freelance contractor in the games industry.
  • Designing Sausage Sports Club [01.15.19]
  • img Chris Wade reflects on the development of Sausage Sports Club, detailing his efforts to reduce gameplay complexity without sacrificing depth.
  • Lessons Learned In Game Art Production: Part 2 [01.03.19]
  • img Ricardo Bess retraces his steps through the world of game art production, detailing how his team's art studies and inspirations influenced the development of Dead Body Falls.
  • My PAX Australia Indie Showcase Experience [12.27.18]
  • img Tim Veletta gives a behind-the-scenes look at PAX Australia's Indie Showcase, offering up advice regarding preparation, public demonstrations, and panel discussions.