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  • Book Excerpt: Patterns in Game Design [01.12.06]
  • This excerpt from Staffan Björk and Jussi Holopainen's intriguing book Patterns in Game Design illustrates a number of uses of 'game design patterns', which, the authors suggest, can be combined and tailored for specific real world uses.
  • Book Excerpt: Killer Game Programming in Java [12.16.05]
  • Culled from the pages of Killer Game Programming in Java, author Andrew Davison gives an overview of the main elements of Java 3D, and examines its suitability for games programming by considering the criticisms leveled against it.
  • Book Excerpt: 21st Century Game Design [11.10.05]
  • In this excerpt from 21st Century Game Design, the authors suggest how to make game design relevant to the business side of the game development process.