Get a job: Bungie and others hiring now on the Gamasutra jobs board
- In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Ready At Dawn Studios, Bungie, Humanature Studios, and others.
Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.
It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.
Some of the notable jobs posted recently include:
Bungie LLC: Game Programming:
"Now located in Bellevue, WA, Bungie was founded in 1991 with two simple goals: develop games that combine brilliant technology, beautiful art, compelling stories and deep gameplay, and sell enough copies to achieve our real goal of total world domination. Over the past 10 years, we have produced games such as the Marathon Trilogy and the first two Myth games, hailed as classics by critics and gamers around the world.
Bungie's Halo franchise is an international award-winning action franchise that has grown into a global entertainment phenomenon, selling more than 25 million units worldwide, spawning best-selling novels and award winning soundtracks. Players have logged nearly 2 billion hours of multiplayer action over Xbox LIVE, created millions of pieces of user created content, and established a ravenous fan community."
HumaNature Studios: Lead Designer:
"HumaNature Studios is a small studio in Albany Ca. that is run by 30-year game industry veteran Greg Johnson. (ToeJam & Earl, Starflight, and lots of other games). We are a small studio of experienced, self-directed friends on a mission to create games that bring more joy and humanity into the world….hence the name of our studio.
We're embarking on a new first party title for a major Japanese publisher. The game is sweet and charming and very quirky. It targets a cross-gender audience and a broad age-range in the U.S., Japan, Korea, and Europe. It also happens to push the boundaries of interactive emotional A.I. and visual story-telling."
Avalanche Studios: Graphics Programmer, New York:
"Avalanche Studios is a leading independent, privately held studio with offices in Stockholm and New York. The studio is the original creators of the award-winning Just Cause series of games and is currently developing three AAA projects based on very well-known licenses and original IP's together with three of the world's largest and most influential publishers. We recently released our first XBLA/PSN original IP title, Renegade Ops."
Firebrand Games: Senior Game Designer:
"Firebrand Games is an independent game developer with studios in Scotland, Florida and Louisiana. Over the last five years we have worked on some of the industry's biggest publishers and racing game franchises, all running on our proprietary Octane technology.
We operate in small tight-knit teams of highly experienced and driven individuals where everyone makes a difference and has an opportunity to add to the quality of our games. We believe in strict project management practices and high productivity to help us achieve our aim of high-quality, no-crunch, on-time productions."
Ready At Dawn Studios: Senior Concept Artist:
"Ready At Dawn is a game development studio founded in 2003 best known for the critically acclaimed and best selling PSP games, Daxter, God of War: Chains of Olympus, and God of War: Ghost of Sparta. Be part of the Ready At Dawn team as we staff up to work on an exciting new IP for a Next-Generation home console."
To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.
By Eric Caoili
November 28, 2014 10:33:53 PM PST
University of Advancing Technology
The only university in the nation to offer 5 game degree programs, UAT’s game development majors equip students with the knowledge of what is involved at all levels of game development—from theory and concept through programming and project production.