- Game Design Challenge: DS Platforming Innovation
[07.01.09]
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Ready to innovative in touch-screen platforming? Our latest challenge aims to bring new life to the genre on the Nintendo DS, asking for a stylus-only platformer design using an all-new mechanic.
- Results from Game Design Challenge: Creating Fun Communication
[06.29.09]
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Can nonverbal communication create a satisfying play experience? That's the question our latest Game Design Challenge sought to answer, as people take a crack at a new system for talking without words.
- How to Pick Indie Game Collaborators: 11 Things to Watch Out For
[06.24.09]
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In this practical article, game modder and indie developer McMackin discusses how you pick your colleagues when creating an independent developer or, in his case, an FPS engine modding team.
- Postmortem: CMU ETC's Trino
[06.18.09]
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In this special student postmortem, Carnegie Mellon's Entertainment Technology Center students discuss the making of the arcade-influenced XNA Community Games action title Trino.
- Thesis: Game Design and Architecture
[06.16.09]
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Can game design improve the process of designing real-world architecture? For his Masters thesis, Chris Totten explores the question with a little help from Valve.
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DePaul University - GameDev.DePaul.edu
--Chicago, IL
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The Game Dev Program at DePaul University in Chicago offers Masters and Bachelors degrees in Game Development: Game Programming, Design, Production and Animation, with an emphasis on multi-disciplinary team project courses. >> http://GameDev.DePaul.edu
- Round Up: Gamasutra Network Jobs, Week of July 3
[07.03.09]
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In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Blizzard, Microsoft Game Studios and more.
- Vassar College Hosts Development-Oriented Summer Camp
[07.02.09]
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iD Tech Camps is hosting a series of game design courses at Vassar College over the summer months. The program allows students between the ages of seven and 17 to study the basics of game design and program their own digital media creations.
- CyberConnect2 Boss Talks 'Quality Of Life' For Japanese Developers
[07.03.09]
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Talking to Gamasutra, CyberConnect2 president Hiroshi Matsuyama (.hack) has been discussing why stressing quality of life and instituting core hours at the Japanese developer has helped its focus and success.
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