- Game Design Challenge: Let's Get Serious
[02.08.12]
-
GCG has issued its latest Game Design Challenge, this time asking readers to design a "serious game" that somehow benefits the real world.
- Results From Game Design Challenge: Make An Epilogue
[02.07.12]
-
For the latest Game Design Challenge, GCG asked its readers to design an epilogue to a game of their choosing -- here are the results!
- Controller Design: Project Black Dagger
[02.02.12]
-
Full Sail University student Stacey Miller proposes a new controller design for the PlayStation 3, adding an touch-sensitive OLED screen and a new ergonomic style.
- Excerpt: Android Game Elements and Tools
[01.31.12]
-
In this excerpt from Learning Android Game Programming, author Richard A. Rogers presents some basic and essential tips for making your own game on Android devices.
- Fear And Emotion In Silent Hill 2
[01.26.12]
-
In this latest game narrative review, The Guildhall at SMU student Demitrius James Pennebaker picks apart the ways in which Silent Hill 2's story succeeds, and the ways in which it falters.
|
|
-
Northeastern University - Creative Industries (Game Design & Interactive Media)
--Boston, MA
-
Balanced between academics and experience, creativity and logic, individual expression and team process, the Creative Industries program at Northeastern University prepares students to integrate creative content with technology in a wide variety of venues
- Get a job: Visceral Games, 2K Marin, and others hiring now on the Gamasutra jobs board
[02.03.12]
-
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Visceral Games, 2K Marin, Sony Computer Entertainment America, and others.
- Want retention? Don't make user rewards confusing
[02.01.12]
-
In Gamasutra's latest feature, a postmortem of Appy Entertainment's iOS game SpellCraft, co-founder Paul O'Connor explains how the daily reward feature of the game confused and irritated fans at first.
|