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Old 01-03-2013, 01:38 PM   #1
GamingGollum
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Default Building a Gaming Curriculum For Teenagers

I work for a company that is building an educational/passion discovery system for teenagers. My job is to build out a huge educational area that extensively covers gaming from top to bottom.

The idea is for a teen to be able to explore their passion, in this case gaming, and learn about everything associated with that in order to paint a life path they may want to follow through college and into a career.

Here is the categories I have so far:
  • - Video Game Design
  • - Game Theory
  • - Video Game Careers
  • - World Building
  • - 3D Modeling
  • - Video Game Art
  • - Science in Video Games
  • - Writing For Video Games
  • - Artificial Intelligence
  • - iOS Game Programming
  • - Video Games & Education
  • - Vocal Acting For Games
  • - History of Video Games
  • - How To Build a Game
  • - Sound Design
  • - Music Composition

Are there any categories having to do with gaming that I have left out or should change? I'm trying to be as extensive and thorough as possible.
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Old 01-04-2013, 02:23 AM   #2
yaustar
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Default Re: Building a Gaming Curriculum For Teenagers

I am assuming that this is going to be more like a flow chart/branch diagram then a linear list in final form?
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Old 01-04-2013, 08:26 AM   #3
GamingGollum
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Default Re: Building a Gaming Curriculum For Teenagers

Yes, pretty much a branch diagram. The system works by taking a teenagers interests and merging that with real learning plus giving them a look at branches from their interests.

From the games category, as one travels through the branches could eventually lead a teenager from gaming into medicine or law, depending on which direction their interests take them as they learn.

In order to get it perfected, we would have to build out gaming to be absolutely inclusive of everything from retail to the janitor that cleans the studio offices. This is needed so that the students can get a picture of where their talents (writing, negotiating, analyzing, troubleshooting, etc.) can be merged with their passions for an ideal path in life to follow.

I mistakingly left Marketing, Community Management, and PR off of that list. Any ideas for more?
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Old 01-06-2013, 02:27 AM   #4
Adrir
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Default Re: Building a Gaming Curriculum For Teenagers

Might be useful to you:
http://www.igda.org/wiki/images/e/ee/Igda2008cf.pdf
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Old 01-06-2013, 05:22 PM   #5
JoaoPinheiro
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Default Re: Building a Gaming Curriculum For Teenagers

Here in Brazil we have a optional class to Marketing, maybe you could add that.
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Old 01-07-2013, 08:17 AM   #6
GamingGollum
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Default Re: Building a Gaming Curriculum For Teenagers

Adrir, That's an awesome resource! Thanks so much.
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Old 01-22-2013, 09:50 AM   #7
riskymonk
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Default Re: Building a Gaming Curriculum For Teenagers

dont give out your multi million dollar idea on here. you dont know what these people are like, just keep it behind doors and see for yourself.
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