|
|||||||
| Forum Home | Register | Members List | Mark Forums Read |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 | ||||||||
|
Junior Member
|
What is most popular for game studios right now Maya or Max? I have a friend that works at Ubisoft Montreal, and he insisted Max is probably slightly used more where as Maya is very popular along the west coast. I had another friend who told me the complete opposite, and that Max increasingly becoming phased out for game development since Maya dropped their price point and its open code to create your own tools. Others say its 50/50 but tipping towards one or the other.
I know it will vary by geography, and by a studio by studio case, this is just in general. Last edited by cmf0106 : 07-13-2010 at 01:25 PM. |
||||||||
|
|
|
|
#2 | ||||||||
|
Administrator
Location: UK |
Impossible to answer unless you know someone working at every studio. I will admit that I haven't seen Max being used for a while although I reckon it is a roughly even split as they both still get some chatter.
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
||||||||
|
|
|
|
#3 | ||||||||
|
Senior Member
Location: London |
We use Max.
|
||||||||
|
|
|
|
#4 | ||||||||
|
Moderator
Location: Philadelphia, PA |
My studio uses max. It playes nice with Unity
Though I think Maya does as well.
__________________
Grant Shonkwiler() "I would love to fix the world if someone would just give me the source code" Website Industry blog LinkedIn Last edited by Gshonk : 09-20-2010 at 05:04 PM. |
||||||||
|
|
|
|
#5 | ||||||||
|
Junior Member
Location: SLC |
It just depends where you are. I spent 3 years at a game service studio where we were contracted by a lot of different developers. Many studios used Maya (SCEA, Naughty Dog, Vivendi Universal, Midway) and several used Max (Epic, Vicious Cycle)
I'm now using Maya exclusively at my current job. |
||||||||
|
|
|
|
#6 | ||||||||
|
Junior Member
|
learn one and master it then dabble in another one to get a hang of it. To be honest both have different spots they are good at but I always believed it comes down to the artist them selves not there tools. Both can do either job just different prove your the better artist and people will ask for you. If they really want you they will train you to use what they use in house.
|
||||||||
|
|
|
|
#7 | ||||||||
|
Junior Member
|
Master One of them, and picking up the other won't be that hard, it took me 2 years to really start getting the hang of Maya (I've been using Maya for over 4 years now), but I picked up Max in 4 months.
I like Max's Modeling tools better than Maya, Maya is pretty lacking in basic tools, so Maya is really only great when you got a lot of tools for it. Max has a bunch of good tools out of the box, but I do prefer Maya's UV tools to Max's.
__________________
Leif M. Peterson - Lighting Artist, Gameloft MTL. |
||||||||
|
|
|
|
#8 | ||||||||
|
Junior Member
|
you can find some answers on evermotion: http://www.evermotion.org
and cgsociety: http://www.cgsociety.org hope this helps. |
||||||||
|
|
|
|
#9 | ||||||||
|
Super Moderator
Location: Los Angeles, CA |
This is supreme necroing of a long-dead thread. I'm closing the thread.
Supreme, if you are not a spammer, do not revive long-dead threads again. If you are a spammer, you'll be banned.
__________________
Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
||||||||
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
All times are GMT -8. The time now is 01:40 PM.

























Though I think Maya does as well.




Linear Mode

