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#1 | ||||||||
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Junior Member
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Hey everyone! I am just getting ready to send out my resume to a bunch of different game companies. But before I do, I would like your input on if there are ways I can improve it! Let me know what you think.
Thanks in Advance! Jesse Carpenter CG Artist Portfolio: jessecarpenter.carbonmade.com Resume: Here is Pg 1: ![]() And here is Pg 2 ![]() Last edited by Diaphero : 05-08-2011 at 03:52 AM. Reason: Added web url |
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#2 | ||||||||
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Administrator
Location: UK |
I am 50/50 about the resume as its appeal will greatly depend on who is looking at it. Me, I quite like it. For some in HR or a recruiter, they may dismiss it as it isn't something that is easily readable.
The work in the Portfolio is really good though. Missing a link to your resume though.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#3 | ||||||||
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Junior Member
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I was once advised to never rate how proficient you are on each software. Since all of us rank things slightly differently, those numbers (1= novice and 10= master) do not provide much information at all, other than possibly inspiring second-thoughts like "oh, but his UDK skill isn't as good." Just list your softwares and leave them be.
You are taking a risk here and readability might be an issue. You may want to consider attaching a more plain and informative copy of your resume as well, at the end of this resume. Another minor comment about your portfolio site - your "portfolio" button graphic looks like the header of the website. When I tried to click on your portfolio I ended up clicking the hand-drawn image banner under it, which took me to "a deeper look" - obviously not intended for first-impression. Consider putting your text on the graphic for your buttons. Lastly, consider replacing the checkerboard shot after your first render with just a wireframe + poly count. I understand that you may be using textures of different sizes, but at first glance I think of "stretched textures, uneven UV distribution, different pixel density - what's up with this?" Instead of providing any information that sells your piece, this shot may inspire a sliver of doubt, and you could do better without it. Good work and good luck!
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liu-grace.blogspot.com |
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#4 | ||||||||
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Junior Member
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Interesting... Your resume as a piece of graphic and UI design looks cool, but, for actual use I would go with something more clean, readable, and professional.
Now onto your artwork. You need to focus your portfolio. Your 3 environments at the beginning of your portfolio look good, but I wish I could see them larger, and that there were breakdowns somewhere other than in your reel.
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Leif M. Peterson - Lighting Artist, Gameloft MTL. |
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#5 | ||||||||
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Junior Member
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I think it looks pretty darn creative, Jesse!
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#6 | |||||||||
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Junior Member
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Quote:
You want to creatively/visually express your talents, Jesse, to layer the presentation; but, its likely to get passed around and I think you'll want to cater to several sets of people. |
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#7 | ||||||||
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Junior Member
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I really like your work and think that you will just keep getting better. Keep up the good work and look forward to seeing more.
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