|
|||||||
| Forum Home | Register | Members List | Mark Forums Read |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 | ||||||||
|
Member
Location: Atlanta, GA |
I wanted to kno how editors like UT3 are simliar to creating a level from nothing.
__________________
The only Verdict is Vengence a Vendetta, held as a Votive not in Vain, for the Value and Veracity of such shall one day Vindicate the Vigilant and the Virtuous. |
||||||||
|
|
|
|
|
#2 | ||||||||
|
Administrator
Location: UK |
Rephrase the question as it doesn't make any sense.
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
||||||||
|
|
|
|
|
#3 | ||||||||
|
Junior Member
Location: Atlanta, GA |
In the industry, designers will thankfully be creating levels in a similar environment to "engine editors". Building and adding to these engines is an immense programming effort; huge teams of talented programmers spend months and months in development before things look better than rudimentary cubes and spheres--slight exaggeration but you get the point. Obviously, designing good-looking 3D levels from scratch requires extensive programming (and often mathematical) familiarity--you have to have shadows, collision detection, and stuff which editors already include.
|
||||||||
|
|
|
|
|
#4 | ||||||||
|
Member
Location: Atlanta, GA |
thanks! that answered my question exactly.
__________________
The only Verdict is Vengence a Vendetta, held as a Votive not in Vain, for the Value and Veracity of such shall one day Vindicate the Vigilant and the Virtuous. |
||||||||
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
All times are GMT -8. The time now is 04:43 PM.





















Linear Mode

